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Megaman X Skin

   (25 reviews)
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About This File

I just wanted to make a Megaman X Skin cuz I love megaman and I cant find one!


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Guest

Unknown date

  
Which way is he facing? -Infurnus

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Guest

Unknown date

  
Well, the fact of the matter is, I cant draw in paint or any software program, not to mention that no one has made angle sprites of megaman X, but I fully understand ur complaints :P -Inuyasha_989

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Guest

Unknown date

  
It doesn't hurt to be a little more creative. I mean, seriously, no matter which way you look at him (I use ZDoom), he still faces one direction; and because of that, it barely looks realistic at all. Sprites from a 2D game doesn't go well with a 3D game like Doom. 1/5

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Guest

Unknown date

  
he is 2d. I like this one. ~cs

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Guest

Unknown date

  
man sorry but u only ripped it from the megaman x 1 game i tought it would at leas have some rotations XD

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Guest

Unknown date

  
this is good but make a Zero skin :D -Ashurazero

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Guest

Unknown date

  
i like the megaman games but i must agree thay dont fit well in doom sorry 1/5

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Guest

Unknown date

  
make a mega man x3 skin 5/5

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Guest

Unknown date

  
megaman rocks 5/5

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Guest

Unknown date

  
2/5 on the psx megaman you see a faced forword angle of megaman every time you go to levels so just tinker with that

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Unknown date

  
I JUST WANTED TO RATE U ZERO STARZ CUZ I HATE THIS SKIN AND I CANT FIND A GOOD PIECE OF SHIT FROM YOU

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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