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Megaman X Skin

   (25 reviews)
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About This File

I just wanted to make a Megaman X Skin cuz I love megaman and I cant find one!


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Guest

Unknown date

  
Which way is he facing? -Infurnus

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Guest

Unknown date

  
Well, the fact of the matter is, I cant draw in paint or any software program, not to mention that no one has made angle sprites of megaman X, but I fully understand ur complaints :P -Inuyasha_989

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Guest

Unknown date

  
It doesn't hurt to be a little more creative. I mean, seriously, no matter which way you look at him (I use ZDoom), he still faces one direction; and because of that, it barely looks realistic at all. Sprites from a 2D game doesn't go well with a 3D game like Doom. 1/5

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Guest

Unknown date

  
he is 2d. I like this one. ~cs

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Guest

Unknown date

  
man sorry but u only ripped it from the megaman x 1 game i tought it would at leas have some rotations XD

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Guest

Unknown date

  
this is good but make a Zero skin :D -Ashurazero

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Guest

Unknown date

  
i like the megaman games but i must agree thay dont fit well in doom sorry 1/5

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Guest

Unknown date

  
make a mega man x3 skin 5/5

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Guest

Unknown date

  
megaman rocks 5/5

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Guest

Unknown date

  
2/5 on the psx megaman you see a faced forword angle of megaman every time you go to levels so just tinker with that

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Unknown date

  
I JUST WANTED TO RATE U ZERO STARZ CUZ I HATE THIS SKIN AND I CANT FIND A GOOD PIECE OF SHIT FROM YOU

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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