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Neck-Deep In The Dead

   (6 reviews)
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1 Screenshot

About This File

I was going to make some 9 maps for the E1 in E1 theme, but I only made one.


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Guest

Unknown date

  
and the rest??? I like better when there is at least 1 episode replacement not just a map... 4/5

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Guest

Unknown date

  
I like it, the level design is very clean and the textures are almost perfectly alligned on all walls. however, the level design is just like the knee deep in the dead levels, and dude, you used a lil too many flashing lights. everywhere i go those damn spectres are comin up from every corner. -- corrupt marine

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Unknown date

  
Meh. Sorta frustrating with the blinking lights for lot's of the map. Maybe more health would be good too.

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Unknown date

  
Pretty good, I like it. E1m1 remix, but rather creative. It's dark and has blinking lights, which made spectres quite dangerous, especially considering tight amount of ammo on the map. Short but entertaining. 4/5 for making spectres badass :) -- Brun Ohn

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Unknown date

  
Pretty cool -Troll

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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