A set of monsters in DECORATE, plus some NAZI wall textures and swastika-motif transporter pads. The wall textures implement all of the wall-nazi-motif combinations (ZZWOLF* only contains some of them). This is used in my so-far unreleased BUTCHERY.WAD and it will be a while before that is ready; so I converted the monsters from DeHackEd to DECORATE and am releasing them in case anyone can use them.
Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo. Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review. Some HOM bugs.
Insanity, with voodoo dolls (see second screenshot). I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.
Simple, clearly a first wad. All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.