Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.


   (3 reviews)
Sign in to follow this  


1 Screenshot

About This File

PWAD file for E1M1. This is an ARENA type DEATHMATCH level that was created using the same idea as the ledges series, with a central arena surrounded by smaller rooms. It is designed primarily for deathmatch, BUT can be played alone or co-op, but let me warn you that if you play with monsters, expect to get your butt kicked, especially in Ultra-Violence! There is only one gun of each type laying around not counting the shotgun you get from the enemies. HINT: There is a trick in one of the rooms that can become a 30 second trap for another player if you figure it out first!

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Summer Deep



Reviewing this as a single-player experience, despite it being designed primarily for deathmatch. You really need to play it on UV (74 monsters, as opposed to just 30 on HMP). Cramped, with narrow winding staircases, lots of lifts, secret areas, a good deal of enjoyable action here.


Share this review

Link to review

Unknown date

Another 1994 map inspired by ledges.wad? How many of these things are there?! For being 20 years old, this ain't too bad, though. I had 5 minutes of fun, but a deathmatch would consist of constantly snagging yourself on the walls.

Share this review

Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...