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Hordes of Chaos III

   (14 reviews)
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About This File

5 more Heretic maps stuffed full of monsters.

These maps are meant to be a challenge on Skill 4. If you play on Skill 4 and die miserably, don't be surprised. And don't complain, either. Play it on Skill 3! :P

After each map your weapons and ammo are taken. You get to keep your items. This is intentional.

Each map was taken from another project and worked on considerably. Here's where each map originally came from :

E1M1 Monster Mash Vermil's Maps E3M4 E1M2 Painville ZUUL MAP01 E1M3 Hidden Temple Vermil's Maps E3M7 E1M4 The Four Rooms Black Fortress X MAP01 E1M5 D'Sparil's Sauna Dark Heretic E1M4

If anyone catches me trying to make HOC IV, kindly drag me into a dark alley and beat some sense into me :P


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Guest

Unknown date

  
Clearly better than HoC I and II. No more time limit levels that are getting bigger and bigger with more and more monsters (I love that), and, new high point, the ammo/weapons quantity is now tigh, that increases the challenge level. Interesting idea for the the ending too (plus the new boss and the dark servant item coming from Hexen). Legendary wad, along with Gulag, even if it's another kind of gameplay. 5/5. ~Naan

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Unknown date

  
Best Heretic wad I played. Doom and Hexen monsters fit well in Heretic.

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Unknown date

  
Absolutley awesome. In HOC 4, attach Cyberdemons!

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Guest

Unknown date

  
great

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Guest

Unknown date

  
BAD!!!!!!!!

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Guest

Unknown date

  
I certainly enjoyed this. A map like this for Heretic is rare. Everyone does doom. Its nice to so something like this for the other games. The action is non stop and the layout is good and tasteful and not to mention the scripting. The doom monsters fit right in. 5/5

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Unknown date

  
Perhaps You should get away, fool. Good wad, tough I don't like several spots. He didn't THAT ammount of work tough. 4 stars. -NMN

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Unknown date

  
This is the one that realizes the potential of the HOC series. Looks great, and it's mind-bogglingly violent (which is good, if you can stomach it). And no more time-limits = Cool. The final battle DOES use a timer, BUT....well, I won't spoil it. The tradition of painfully stupid endings continues, but the WAD is so enjoyable that I no longer care. I did find this to be very difficult in places (skill 4), but that's NOT a complaint. Besides...I'm a Doomer, not a Heretic. --TDotW

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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