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Geo I

   (19 reviews)
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2 Screenshots

About This File

Two maps, one of which I made in about a week, and another which took about two years to actually finish (I rarely worked on it). both of the maps generally have a gothic/quakeish theme.


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Guest

Unknown date

  
Nice just finished it ... indeed good lucking and indeed wad of the week ... difficulty rather nice and good use of the monsters - AlphaGOD

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Guest

Unknown date

  
Extraordinary detail but the lost souls in the earlier sections made this frustrating and irritating.

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Guest

Unknown date

  
Great archetecture. Shitty ammo to monster placement. Obviously meant to be played by Doomers who NEVER miss a shot EVER. You get a zero and your wad has been deleted from my HDD never to show it's ugly face again. PS Sorry if I sound harsh but I'm having a bad week anyway.

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Guest

Unknown date

  
Awesome. --Woolie

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Guest

Unknown date

  
looks nice but kind of weak gameplay

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Guest

Unknown date

  
Beatifully made, but requires playing with surgical precision. Rather for skilled doomers - I gave up (at the four mancubi and archvile room) and typed iddqd. Even if shoot them - no chance with three cacogoatsedemons. So, it's cool, but I like more beatable maps. 4/5, coz design is cool. And music too. -- Brun Ohn

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Guest

Unknown date

  
One of the best wads i've seen. I love the brown cacos! and the mix with the monsters resource pack was great. 5/5- Moti

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Guest

Unknown date

  
bleah

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Guest

Unknown date

  
Great maps! Sweet architecture and the gameplay is also superbe (No matter what others say!). The monster placement is good and the traps really dangerous (It took me ages to beat the 3Cacolichs!). Nice use of the monsters from the monster resource wad btw. 5 stars for this great 2-level-set. Vader

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Guest

Unknown date

  
good levels, new monsters, new graphis 5/5

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Guest

Unknown date

  
Very nice! I noticed the music from the Unreal Tournament games, which I thought went well. I loved how the author applied the new monsters from ZDoom.org (the same kind from the ZDoom Community Map Project). I really like the artitecture as well. The only problems were that were was a HOM (hall-of-mirrors) glitch after the first elevator scene in the second level. Also it got nearly impossible near the end (with the mancubi and archvile, and the cacoliches). But great job, however. 4/5

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Guest

Unknown date

  
It's okay

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Guest

Unknown date

  
Pretty good. A lot of repetive elements in both texturing and architecture. Altough many slopes, that enhanced the visuals. The dark sky and too bright sky light is also an issue IMO :) 4 stars however for the ammount of work put into it. -NMN

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  • File Reviews

    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
    • By dylux · Posted
      *** PLUTONIA 3 - GOING TO THE SURFACE Review ***   I usually start off my reviews with "The Bad," followed by "The Good." This one is going to have "The Ugly." Ready?   The Good:   - Not a thing.   The Bad:   - Everything. For a more detailed reason, see TurrboAnklet's and/or GuyNamedErick's review (both below). I agree with 110% of every word written in both.   The Ugly:   - Duke Nukem music? Really?!?!?! - BFG9000 in second level. And enough plasma cells to virtually destroy the universe including any parallel ones.   **************************************************************************   In Short: I saw the PLUTONIA name, and I got fairly excited to play it. But, that's the gimmick here, isn't it? Reel you in with the name and then you open Pandora's Box. Freeware or not.   I played a few levels from start, then I IDCLEV'ed to a couple teen-numbered levels, then to mid- to later-twenty numbered levels to see if there was hope in the future for any chance of fun. Nope. It's as much fun as eating a generic-branded box of Mac & Cheese - with the box missing the cheese.   I am required to give this WAD at least 1 star else I can't post a review. So, for that reason ONLY, this "WAD" gets a star. There is no freaking way this took 3 years to build. I would believe it more, if it were 3 minutes. This clusterf*ck not only tarnishes the great PLUTONIA name, it insults the entire DooM universe.   Soooo not recommended. 0 out 5 stars.
    • By whirledtsar · Posted
      Gameplay is just okay, nothing especially interesting. But the level's theme and textures are pretty damn funny. Everywhere you look there's another little joke. It's worth playing just for amusement. I don't know what the hell these commenters are talking about regarding a "creepy atmosphere", IMO you'd have to be a pretty big weenie to get scared by a Doom level full of joke textures just because its a little dark...
    • By whirledtsar · Posted
      Very cool level. The way you have to use your fist & pistol in the beginning enhances the feeling of being trapped & powerless and having to escape. The visuals are very nicely-done, with lots of little details & cool ideas. The atmosphere is quite spooky, reminding me of the dungeon segments of the later Unloved. It is indeed linear, but it's still an interesting journey and the gameplay is fair & fun.
    • By Memfis · Posted
      Nice layout. There are actually some challenging moments with monsters attacking from every direction, especially if you try to rush it. The visuals are basic but stylish and might remind you of early Grain of Salt levels (see Green Goddess).
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