Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Geo I

   (19 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

Two maps, one of which I made in about a week, and another which took about two years to actually finish (I rarely worked on it). both of the maps generally have a gothic/quakeish theme.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Nice just finished it ... indeed good lucking and indeed wad of the week ... difficulty rather nice and good use of the monsters - AlphaGOD

Share this review


Link to review
Guest

Unknown date

  
Extraordinary detail but the lost souls in the earlier sections made this frustrating and irritating.

Share this review


Link to review
Guest

Unknown date

  
Great archetecture. Shitty ammo to monster placement. Obviously meant to be played by Doomers who NEVER miss a shot EVER. You get a zero and your wad has been deleted from my HDD never to show it's ugly face again. PS Sorry if I sound harsh but I'm having a bad week anyway.

Share this review


Link to review
Guest

Unknown date

  
Awesome. --Woolie

Share this review


Link to review
Guest

Unknown date

  
looks nice but kind of weak gameplay

Share this review


Link to review
Guest

Unknown date

  
Beatifully made, but requires playing with surgical precision. Rather for skilled doomers - I gave up (at the four mancubi and archvile room) and typed iddqd. Even if shoot them - no chance with three cacogoatsedemons. So, it's cool, but I like more beatable maps. 4/5, coz design is cool. And music too. -- Brun Ohn

Share this review


Link to review
Guest

Unknown date

  
One of the best wads i've seen. I love the brown cacos! and the mix with the monsters resource pack was great. 5/5- Moti

Share this review


Link to review
Guest

Unknown date

  
bleah

Share this review


Link to review
Guest

Unknown date

  
Great maps! Sweet architecture and the gameplay is also superbe (No matter what others say!). The monster placement is good and the traps really dangerous (It took me ages to beat the 3Cacolichs!). Nice use of the monsters from the monster resource wad btw. 5 stars for this great 2-level-set. Vader

Share this review


Link to review
Guest

Unknown date

  
good levels, new monsters, new graphis 5/5

Share this review


Link to review
Guest

Unknown date

  
Very nice! I noticed the music from the Unreal Tournament games, which I thought went well. I loved how the author applied the new monsters from ZDoom.org (the same kind from the ZDoom Community Map Project). I really like the artitecture as well. The only problems were that were was a HOM (hall-of-mirrors) glitch after the first elevator scene in the second level. Also it got nearly impossible near the end (with the mancubi and archvile, and the cacoliches). But great job, however. 4/5

Share this review


Link to review
Guest

Unknown date

  
It's okay

Share this review


Link to review
Guest

Unknown date

  
Pretty good. A lot of repetive elements in both texturing and architecture. Altough many slopes, that enhanced the visuals. The dark sky and too bright sky light is also an issue IMO :) 4 stars however for the ammount of work put into it. -NMN

Share this review


Link to review
  • File Reviews

    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
    • By Nine Inch Heels · Posted
      I've never done a review for a rocket jump WAD, so this might turn out somewhat like a ramble. Apologies in advance if it does.   I picked up RJSLOTH while learning the most basic things about rocket jump maps. That said, I really should have waited with this WAD until later, when I'd be more consistent with basically everything this genre entails. For those of you who have never made contact with this genre I'll have a short description in the spoiler below:

          Even map 02, in spite of being dated in the sense that it was made prior to some discoveries in rocket jumping, turned out to be somewhat demanding at first. However, as is the case with many ToD maps, there are consistency checks here that really helped me to get some moves into my muscle memory with brute force. Especially things that require precise timing are something that you either learn to do properly while you play this, or you give up trying. The map also features some "combo-jumps" in places, basically as "highlights" of a given section to round off the package. I'm glad I didn't give up. Beating map 02 felt really good.   As for map 10, which is a brutally tuned up version of map 02: You're looking at something that seems to have been built in a laboratory with a calculator. Each one of the jumps there requires extreme precision, and if you're anything like me, which means you're still looking to become consistent with the techniques for "(relatively) modern rocket jumping", you should only attempt this map during a weekend or so, because it could take you "some" time to nail these trick shots perfectly. I didn't manage to finish this map yet, but from the obstacles I have made it past I can tell that this map, as well as map 06 of this WAD, is aimed at people who can do certain tricks of ZDaemon rocket jumping blindfolded. Being able to build maps like this, so precise and unforgiving without feeling totally unfair is an impressive feat for sure, but for my tastes and current skills it is almost impossible to "digest", also due to the sheer size of map10. I will come back to it eventually though, because I wanna see the end of it.   The only reason I'm not putting down 5 stars here is that these maps are a little bit too repetitive for my liking in places. Obviously that's an easy impression to get when I can't do things very cleanly, which results in repeated attempts, so take this reason with a grain of salt and you'll be fine.
×