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Geo I

   (19 reviews)
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2 Screenshots

About This File

Two maps, one of which I made in about a week, and another which took about two years to actually finish (I rarely worked on it). both of the maps generally have a gothic/quakeish theme.


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Guest

Unknown date

  
Nice just finished it ... indeed good lucking and indeed wad of the week ... difficulty rather nice and good use of the monsters - AlphaGOD

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Guest

Unknown date

  
Extraordinary detail but the lost souls in the earlier sections made this frustrating and irritating.

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Guest

Unknown date

  
Great archetecture. Shitty ammo to monster placement. Obviously meant to be played by Doomers who NEVER miss a shot EVER. You get a zero and your wad has been deleted from my HDD never to show it's ugly face again. PS Sorry if I sound harsh but I'm having a bad week anyway.

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Guest

Unknown date

  
Awesome. --Woolie

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Guest

Unknown date

  
looks nice but kind of weak gameplay

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Guest

Unknown date

  
Beatifully made, but requires playing with surgical precision. Rather for skilled doomers - I gave up (at the four mancubi and archvile room) and typed iddqd. Even if shoot them - no chance with three cacogoatsedemons. So, it's cool, but I like more beatable maps. 4/5, coz design is cool. And music too. -- Brun Ohn

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Guest

Unknown date

  
One of the best wads i've seen. I love the brown cacos! and the mix with the monsters resource pack was great. 5/5- Moti

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Guest

Unknown date

  
bleah

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Guest

Unknown date

  
Great maps! Sweet architecture and the gameplay is also superbe (No matter what others say!). The monster placement is good and the traps really dangerous (It took me ages to beat the 3Cacolichs!). Nice use of the monsters from the monster resource wad btw. 5 stars for this great 2-level-set. Vader

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Guest

Unknown date

  
good levels, new monsters, new graphis 5/5

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Guest

Unknown date

  
Very nice! I noticed the music from the Unreal Tournament games, which I thought went well. I loved how the author applied the new monsters from ZDoom.org (the same kind from the ZDoom Community Map Project). I really like the artitecture as well. The only problems were that were was a HOM (hall-of-mirrors) glitch after the first elevator scene in the second level. Also it got nearly impossible near the end (with the mancubi and archvile, and the cacoliches). But great job, however. 4/5

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Guest

Unknown date

  
It's okay

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Guest

Unknown date

  
Pretty good. A lot of repetive elements in both texturing and architecture. Altough many slopes, that enhanced the visuals. The dark sky and too bright sky light is also an issue IMO :) 4 stars however for the ammount of work put into it. -NMN

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