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Badgers DooM house: Special ZDooM Edition

   (10 reviews)
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Guest

2 Screenshots

About This File

It's my house, an old idea I know, but I went out of my way to make actually like my house. There was a plot, but I can't really remember it, um, you're in my house, you have to get out, simple.


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Guest

Unknown date

  
I played it with ZDoomGL at 1600 x 1200 mode in full screen. It actually freaked me out a bit. Very nice work.

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Guest

Unknown date

  
It is pointless, yet awesome. 'nuff said

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Guest

Unknown date

  
It was nice, but the second story windows on the outside of the house, and the camera/"sky box" style effects on the stairs to make it look more 3d didn't look quite right (this is mostly due to the way Zdoom handles it's skybox cameras. I downloaded badger1.zip!

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Guest

Unknown date

  
, and the use of static textures on the staircase and the texture bleed trick with the second story windows to make it look like you are seeing into the second story windows from the front looked nicer in that one. Otherwise, this wad was pretty damn inpressive, and the attic looked awesome

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Guest

Unknown date

  
Despite a few homs, the use of new content and zdoom features makes exploring VMOS's house an enjoyable experience. 5/5 ~Joe Anderson

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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