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Badgers DooM house: Special ZDooM Edition

   (10 reviews)
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Guest

2 Screenshots

About This File

It's my house, an old idea I know, but I went out of my way to make actually like my house. There was a plot, but I can't really remember it, um, you're in my house, you have to get out, simple.


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Guest

Unknown date

  
I played it with ZDoomGL at 1600 x 1200 mode in full screen. It actually freaked me out a bit. Very nice work.

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Guest

Unknown date

  
It is pointless, yet awesome. 'nuff said

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Guest

Unknown date

  
It was nice, but the second story windows on the outside of the house, and the camera/"sky box" style effects on the stairs to make it look more 3d didn't look quite right (this is mostly due to the way Zdoom handles it's skybox cameras. I downloaded badger1.zip!

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Guest

Unknown date

  
, and the use of static textures on the staircase and the texture bleed trick with the second story windows to make it look like you are seeing into the second story windows from the front looked nicer in that one. Otherwise, this wad was pretty damn inpressive, and the attic looked awesome

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Unknown date

  
Despite a few homs, the use of new content and zdoom features makes exploring VMOS's house an enjoyable experience. 5/5 ~Joe Anderson

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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