Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

SargeBaldy Speedmapping Compilation #13

   (7 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

This is a compilation of the WADs entered in SargeBaldy's thirteenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.

This week the theme is to make a spooky dungeon, complete with traps and/or puzzles in order to bar escape. Dungeon is used very loosely here, and could mean any one of various types e.g. a spiky cavern lockdown, a hellish torture chamber, or even just a plain fashioned stone castle dungeon.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Wildly varying quality, but tending toward lower even for speedmapping. A few of the maps have some interesting ideas although the execution is mediocre at best. Some are very difficult either because they give you nothing to work with or because they have ridiculous traps. Some are dirt simple. MAP14 is simply incomplete and impossible to finish.

Share this review


Link to review
Guest

Unknown date

  
Play MAP13!

Share this review


Link to review
Guest

Unknown date

  
not bad. Not bad at all. a little on the dark side for my taste - more bright lights to brake up the gloom would have been nice. I only got to level 4 or 5.

Share this review


Link to review
Guest

Unknown date

  
A lot of annoyance, some bad errors and a few ok-maps. I don't think, that speedmapping is a good conception overall. 1.5/5 -Milian

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
×