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Blackout

   (7 reviews)
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About This File

A forgotten tech-style wad that should've been released long ago.


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Guest

Unknown date

  
Rated 3.8, MAP01, MAP02. Marine assault on a base, get past all the chaingunners, ambience monsters. Get shotgun and one box of shells after fighting through more than a dozen monsters, halfway through the first map. Give yourself a shotgun and armor to make it playable, or explore in GOD mode. Second map looks good with many lighting effects. Starts out with a well done tech-base theme but pastes upon it illogical trap after trap, with a few puzzles. Very sequential play, with little choice.

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Guest

Unknown date

  
Wow, the second map is a masterpiece. Very hard, very good gameplay and good design. 5/5

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Guest

Unknown date

  
map02 is much better than the first, it's a style of switch hunting which I havn't played before 4/5

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Guest

Unknown date

  
The first map is rather short and quickly done, the more as you don't need to kill all monsters. The second map is more intense. It's dark, but looking cool with its nice lighting effects. It has a really claustrophobic atmosphere. The Hellknight is the hardest monster, but due to the cramped and dark ambience, it's a good challenge nontheless. Several tricky secrets, a simple but clever layout and some nasty traps make this map a nice trip. 4/5 -Milian

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Unknown date

  
Good gameplay

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Unknown date

  
chalinging

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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