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No Imp Left Behind

   (14 reviews)
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About This File

BBG claims he does not know how to map, but <beep> makes the process easy. As such, I wanted to find out how that fits me. It is a speedmap (not 100 minutes, but still considerable), and is intentionally kept small. I once had an idea for a starting room, and this seemed like a good point to finally draw it, along with some more to actually make it a map.

It starts out with a brick-metal-lava cave and goes over to a small outside area with a -- how else could it be -- brick building. There's lots of imps to trash with the shotgun(s) and fists. Fistfest.


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Guest

  
Quite small level. Ambiance is good. Gameplay @ UV is way too simple, and after getting the blue key you can just run for a few seconds, grab the red key, run again a few seconds, kill the demon, and finish the level - leaving more than half of the monsters unkilled. Besides that, the monster placement feels a bit uninterested. Overall: better than meh, but below average, so 2.5/5, + .5 as encouragement because author shows promise.

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Memfis

Unknown date

  
Nice design, some cool traps. Slowly teleporting imps were a little bit annoying.

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Guest

Unknown date

  
She's a beauty alright, a great map - pritch

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Guest

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Very nice level. A bit too short for single player, but looks to be an excellent deathmatvching wad.

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Guest

Unknown date

  
Very good map! Small but very good detail. /me wants more WADs like this ;)

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Guest

Unknown date

  
Why does everyone think this is so great? 9/16/07

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Guest

Unknown date

  
Pretty good, but it should be better if it were a just little bigger (an extra room or two).

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Guest

Unknown date

  
good map, looks solid, gameplay is ok to good. 3 stars. //Erik

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Guest

Unknown date

  
A nice little map. Well-made, but only a mere appetizer.

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Guest

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This is dated October 2004. It's not bad; the detailing is cute for a speedmap, and there's a good bit where you're encouraged to punch out a bunch of imps. The big problem is that it's very short - only 62 baddies, most of them the aforementioned imps, and only really two big fights, the second of which is easy. Overall it would have made more sense as a 100% Tyson level with the berserk pack right at the start.

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Guest

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Small but beautiful. Gotta love this little lamps on the floor. -- Brun Ohn

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Guest

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Very nice map with lots of intense action in it! Like it very much!! **** -Kristian Aro

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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