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No Imp Left Behind

   (14 reviews)
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1 Screenshot

About This File

BBG claims he does not know how to map, but <beep> makes the process easy. As such, I wanted to find out how that fits me. It is a speedmap (not 100 minutes, but still considerable), and is intentionally kept small. I once had an idea for a starting room, and this seemed like a good point to finally draw it, along with some more to actually make it a map.

It starts out with a brick-metal-lava cave and goes over to a small outside area with a -- how else could it be -- brick building. There's lots of imps to trash with the shotgun(s) and fists. Fistfest.


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Guest

  
Quite small level. Ambiance is good. Gameplay @ UV is way too simple, and after getting the blue key you can just run for a few seconds, grab the red key, run again a few seconds, kill the demon, and finish the level - leaving more than half of the monsters unkilled. Besides that, the monster placement feels a bit uninterested. Overall: better than meh, but below average, so 2.5/5, + .5 as encouragement because author shows promise.

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Memfis

Unknown date

  
Nice design, some cool traps. Slowly teleporting imps were a little bit annoying.

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Guest

Unknown date

  
She's a beauty alright, a great map - pritch

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Guest

Unknown date

  
Very nice level. A bit too short for single player, but looks to be an excellent deathmatvching wad.

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Guest

Unknown date

  
Very good map! Small but very good detail. /me wants more WADs like this ;)

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Guest

Unknown date

  
Why does everyone think this is so great? 9/16/07

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Guest

Unknown date

  
Pretty good, but it should be better if it were a just little bigger (an extra room or two).

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Guest

Unknown date

  
good map, looks solid, gameplay is ok to good. 3 stars. //Erik

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Guest

Unknown date

  
A nice little map. Well-made, but only a mere appetizer.

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Guest

Unknown date

  
This is dated October 2004. It's not bad; the detailing is cute for a speedmap, and there's a good bit where you're encouraged to punch out a bunch of imps. The big problem is that it's very short - only 62 baddies, most of them the aforementioned imps, and only really two big fights, the second of which is easy. Overall it would have made more sense as a 100% Tyson level with the berserk pack right at the start.

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Guest

Unknown date

  
Small but beautiful. Gotta love this little lamps on the floor. -- Brun Ohn

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Guest

Unknown date

  
Very nice map with lots of intense action in it! Like it very much!! **** -Kristian Aro

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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