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No Imp Left Behind

   (14 reviews)
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About This File

BBG claims he does not know how to map, but <beep> makes the process easy. As such, I wanted to find out how that fits me. It is a speedmap (not 100 minutes, but still considerable), and is intentionally kept small. I once had an idea for a starting room, and this seemed like a good point to finally draw it, along with some more to actually make it a map.

It starts out with a brick-metal-lava cave and goes over to a small outside area with a -- how else could it be -- brick building. There's lots of imps to trash with the shotgun(s) and fists. Fistfest.


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Quite small level. Ambiance is good. Gameplay @ UV is way too simple, and after getting the blue key you can just run for a few seconds, grab the red key, run again a few seconds, kill the demon, and finish the level - leaving more than half of the monsters unkilled. Besides that, the monster placement feels a bit uninterested. Overall: better than meh, but below average, so 2.5/5, + .5 as encouragement because author shows promise.

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Memfis

Unknown date

  
Nice design, some cool traps. Slowly teleporting imps were a little bit annoying.

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Guest

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She's a beauty alright, a great map - pritch

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Guest

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Very nice level. A bit too short for single player, but looks to be an excellent deathmatvching wad.

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Guest

Unknown date

  
Very good map! Small but very good detail. /me wants more WADs like this ;)

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Guest

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Why does everyone think this is so great? 9/16/07

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Guest

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Pretty good, but it should be better if it were a just little bigger (an extra room or two).

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Guest

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good map, looks solid, gameplay is ok to good. 3 stars. //Erik

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Guest

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A nice little map. Well-made, but only a mere appetizer.

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Guest

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This is dated October 2004. It's not bad; the detailing is cute for a speedmap, and there's a good bit where you're encouraged to punch out a bunch of imps. The big problem is that it's very short - only 62 baddies, most of them the aforementioned imps, and only really two big fights, the second of which is easy. Overall it would have made more sense as a 100% Tyson level with the berserk pack right at the start.

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Guest

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Small but beautiful. Gotta love this little lamps on the floor. -- Brun Ohn

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Guest

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Very nice map with lots of intense action in it! Like it very much!! **** -Kristian Aro

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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