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Name : No Imp Left Behind
Description : BBG claims he does not know how to map, but <beep> makes the
process easy. As such, I wanted to find out how that fits me.
It is a speedmap (not 100 minutes, but still considerable),
and is intentionally kept small. I once had an idea for a
starting room, and this seemed like a good point to finally
draw it, along with some more to actually make it a map.
It starts out with a brick-metal-lava cave and goes over to a
small outside area with a -- how else could it be -- brick
building. There's lots of imps to trash with the shotgun(s) and
fists. Fistfest.
Author : Jan Engelhardt <jengelh [at] gmx de>
Release date: October 29 2004
Files : tekbrik.wad
This map is Copyright (C) Jan Engelhardt, 2004.
It may be modified and/or distributed under the
terms of the GNU GENERAL PUBLIC LICENSE V2,
(http://www.fsf.org/licenses/gpl.html),
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Game : Doom 2
Engine req. : Boom compatible
Map # : MAP01
Modes : Single Player only,
no Cooperative or Deathmatch starts
Difficulty : implemented
settings If you think it is too hard, try a lower skill level :P
Use the berserk packs wisely.
Known bugs : none
Base : from the gray [brain] cells and otherwise from scratch
Build time : 15 hours
Editor used : DoomBuilder 1.61.311 (yes, it works well with the speed)
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Where to get this WAD:
http://linux01.org:2222/
or your favorite 3dArchives mirror, currently at
ftp://3darchives.in-span.net/pub/idgames/
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