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YOU ARE MEAT!

   (8 reviews)
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About This File

This level is designed for a single player, although cooperative play is also good. I've tried to throw a little bit of everything in here. You may have to die quite a few times before you can make it all the way through. ** Hint ** I believe it is sometimes better to run than fight. I've also included a demo of yours truly completing the entire level on skill 4.


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NuMetalManiak

  
that was fucking dumb: very horrid texture choices, walls for doors, rooms stocked with monsters, weapons, and powerups. hall of cybers and then lots of monsters at the end too. typical '94. oh and luck should NEVER be a survival factor in any wad.

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Guest

  
The end part is INSAAAAAAAANE

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Unknown date

  
This is dated December 1994. It looks awful, with typically haphazard textures, and the gameplay is pretty poor. There are lots of monsters - 300+, which was a lot for 1994. It gets off to a bad start with a sequence where you have to press an unmarked, unheralded piece of wall in a dark slime maze to get the yellow key. There's an amusing bit at the end where you have to run past a hall of cybers, but that's not enough to compensate for the naffness.

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Unknown date

  
An OK map, and a reasonable challenge. The later parts are a bit silly, since there are too many cybers to kill (no Max demos here, I suspect), and if you don't know in advance that you should just run past them, then you're likely to get into big trouble.

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Unknown date

  
Fantastic gameplay. The point is knowing the map and once you know it,you'll finish soon. Pre-mortem. (pre-morte, in correct latin I guess).My knowledge of 1994 maps is limited, so for me this a revolutionary map. Plutiona is an evolution which started here. I saw several times barons infighting in the crucial blue room which was fun. A max demo is possible I guess, considering there's enough ammo and some space. But apart from skill, luck is needed. 5 stars from coldfusio.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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