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57th Street East

   (7 reviews)
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About This File

A level for Doom 2. The 1st pwad I have made for Doom2


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Walter confetti

  

It's a ok house level for it's age, looks like to have a cool layout for dm

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Unknown date

  
Tolerable. 2/5. ^^^ Fourth secret appeared because of unclosed sector.

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Unknown date

  
Short but fun.

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Unknown date

  
Pretty good considering it was your first pwad.

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Unknown date

  
I liked it - I could only find 3/4 secrets in an editor - 3 sectors have sector effect 9 - no linedefs have "secret" flagged - what am I missing?

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Unknown date

  
Kind of fun, but there's not much substance to it.

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Unknown date

  
It was alright. I enjoy house levels every now and then. It needed something more, though.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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