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DOOMED to Run Amok v1.1

   (9 reviews)
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1 Screenshot

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Waste the "BAD GUYS", what else?.


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Guest

  
nice to have a plasma party

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Unknown date

  
Good map.

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Unknown date

  
does this change, anything? all I saw changed was the bottom with the face...

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Unknown date

  
This was a pleasant surprise! Decent looks, texture alignment, and coherence, plus plenty of ammo with which to waste plenty of monsters. The player can progress through the map as he/she sees fit, and a few teleporters are provided to speed up movement between areas. There's one massive fight (with teleporting monsters) and a somewhat tricky Cyber fight at the end. Recommended. --4/5

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Unknown date

  
This is E2M1 (one of the reviewers above must have been unaware of this). It's great fun, with a lengthy, superfluous, but entertaining teleport battle against a mass of generally weak monsters, and the final cavern looks very impressive. One of the secret areas has some early Doom 2 screenshots, including one that shows the pain elemental spitting fireballs! This is very good for August 1994.

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Unknown date

  
Wow this is Horrible

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Unknown date

  
haha this was one of my favorite wads from back then

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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