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DOOMED to Run Amok v1.1

   (9 reviews)
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1 Screenshot

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Waste the "BAD GUYS", what else?.


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Guest

  
nice to have a plasma party

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Guest

Unknown date

  
Good map.

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Guest

Unknown date

  
does this change, anything? all I saw changed was the bottom with the face...

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Unknown date

  
This was a pleasant surprise! Decent looks, texture alignment, and coherence, plus plenty of ammo with which to waste plenty of monsters. The player can progress through the map as he/she sees fit, and a few teleporters are provided to speed up movement between areas. There's one massive fight (with teleporting monsters) and a somewhat tricky Cyber fight at the end. Recommended. --4/5

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Unknown date

  
This is E2M1 (one of the reviewers above must have been unaware of this). It's great fun, with a lengthy, superfluous, but entertaining teleport battle against a mass of generally weak monsters, and the final cavern looks very impressive. One of the secret areas has some early Doom 2 screenshots, including one that shows the pain elemental spitting fireballs! This is very good for August 1994.

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Unknown date

  
Wow this is Horrible

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Unknown date

  
haha this was one of my favorite wads from back then

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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