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ASSENT.ZIP

   (8 reviews)
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About This File

This is the first level in a new 7 level episode, assent to heaven straight oughta hell.


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Guest

Unknown date

  
One to remember the next time someone asks the "worst wad ever" question.

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Guest

Unknown date

  
I had to remove a number of superfluous player 2 starts to even get this to work, but I shouldn't have bothered. This map has to be one of the worst ever made. It practically falls apart in front of your eyes, and features almost every conceivable editing mistake (yes, even monsters stuck in barrels and each other) for a map of this size and complexity. At least the glowing path was tolerable, and that final "door" made me smile. --0/5

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Guest

Unknown date

  
A ridiculous jokewad, avoid

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Guest

Unknown date

  
This deserves some kind of award for the penultimate room, which is broken in so many ways; at least in GZDoom I ran straight through one of the walls, outside the level entirely! I ran so far away. And I *could* get away. I've never done that before.

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Unknown date

  
Short, technically poor and dull level from 1994. To be fair, it's not quite as bad as the previous reviewer states; I think the "monsters stuck in barrels and each other" are intentional (so that you can gib them with the barrels and the rocket launcher). But otherwise there are missing textures, odd bits, poor texture choices, and only a tiny stab at non-linear gameplay.

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Unknown date

  
This shit stinks

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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