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Extreme Measures

   (40 reviews)
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About This File

Grab your MagSeg pistol, your Napalm Cannon, your Ice Beam...and let's get crackin'!


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Guest

Unknown date

  
Damn good compilation, best use of zdoom features I have ever seen.

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Guest

Unknown date

  
incredible! prohaps the best wepons mod i have ever seen! this is a must play!!! 5/5

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Guest

Unknown date

  
Great wad. Cool monsters (some from the zdoom monster resource wad). Nice guns and nice touches to the new barrels. Breaths new life into the antique Doom game.

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Guest

Unknown date

  
I don't like changing Doom into something more specific, but the amomunt of work and wrapping it up together is really nice done. The ice weapons get a thumb because I've always wanted to use such in Doom :) 4 From me -NMN

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Guest

Unknown date

  
Hell yes!!! This mod kicks major ass, both in the way the weapons are implemented and how fun the mod is. :P The graphics fit quite well, and I really like that recolored ROTT MP5 weapon. This mod is somply better than itself. TEH 5. -Xaser

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Guest

Unknown date

  
This a quality basic weapons mod. My only complaint is that not all of the weapons fit together(mainly #4, the thompson). 4 stars. I noticed you got weapon #1 from Chasm: the rift. I remember that game.

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Guest

Unknown date

  
this pwns

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Guest

Unknown date

  
Way past cool.

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Guest

Unknown date

  
a weapon wad SUPER INSANE!higher fire rate 4 the supershotgun replacement,and increased damage 4 the shotgun! and a wierd but cool handgun. thx 4 this wad and the stranger! including the others. 5 stars from me!

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Guest

Unknown date

  
LoL kool 5/5

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Guest

Unknown date

  
Great Weapon AND Monster Wad. Excellent work, simply excellent. 5 out of 5 stars, and a big thank you for making another great Weapon Wad, in which it makes Doom a completely new game. Cant say enough praise for this fine piece of work. Zeg-Vok

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Guest

Unknown date

  
That. Is. AWESOME.

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Guest

Unknown date

  
This Mod is very Good

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Guest

Unknown date

  
halo/monolith blood-ish like it 5/5

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Guest

Unknown date

  
good weapon mod.

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Guest

Unknown date

  
As I feed from this nipple of triumph, I realise that this is one fine piece of ecstasy-filled candy-like output. I'll be looking for more pieces of work from you. **** Killingblair

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Guest

Unknown date

  
Awesome weapons/monsters wad. The Ice Beam was really cool (no pud intended); but the Browning Automatic Rifle wasn't really that good, I really liked the other #4 weapon (the SMG). You should add a flamethrower weapon (like the one the revenant replacer uses), just so I can set zombies on fire without just using the napalm gun (#5). As for the swarm launcher (#7), its hard to tell how much ammo you have left. But its great wad, that only requires a few minor improvements. 4/5

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Guest

Unknown date

  
Whats up with the wide spread and The Bfg? When you shoot the bfg it just kills you

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Guest

Unknown date

  
Fucking Classic. I love using this with "Nightmares of Loki 1999 (2003)". Thanks for the Memories. 5/5 - Admiral Xolzo 10/31/2011

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Guest

Unknown date

  
For the most part, I really like this mod. The new enemies are sweet on the whole, and the majority of new weapons are awesome too. However, why there are some 'vintage' weapons found within this, I don't know. Really didn't fit in with the rest of them. And those fugly shotgun graphics really put me off using the weapon; I'd rather have seen yet another use of what's known as 'That Fucking Shotgun'. Oh well. All in all, well worth the download. 4/5

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Unknown date

  
I didn't really like this. The weapons looked kind of ugly and the weapon angles on some of them were really weird. The enemies, however, were pretty sweet. That saved this from getting a 2/5. So the final score is 3/5

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Unknown date

  
A good mod if I've ever seen one! 5 stars!

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Unknown date

  
It works completely in the latest version of at least GZDoom, it has the most kickass chaingunguy replacement, and it has the potential for extreme action. If this was compatable with Action doom, i would orgasm.

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Unknown date

  
MOON MOD!!!! 5/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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