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Extreme Measures

   (40 reviews)
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About This File

Grab your MagSeg pistol, your Napalm Cannon, your Ice Beam...and let's get crackin'!


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Guest

Unknown date

  
Damn good compilation, best use of zdoom features I have ever seen.

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Guest

Unknown date

  
incredible! prohaps the best wepons mod i have ever seen! this is a must play!!! 5/5

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Guest

Unknown date

  
Great wad. Cool monsters (some from the zdoom monster resource wad). Nice guns and nice touches to the new barrels. Breaths new life into the antique Doom game.

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Guest

Unknown date

  
I don't like changing Doom into something more specific, but the amomunt of work and wrapping it up together is really nice done. The ice weapons get a thumb because I've always wanted to use such in Doom :) 4 From me -NMN

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Guest

Unknown date

  
Hell yes!!! This mod kicks major ass, both in the way the weapons are implemented and how fun the mod is. :P The graphics fit quite well, and I really like that recolored ROTT MP5 weapon. This mod is somply better than itself. TEH 5. -Xaser

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Guest

Unknown date

  
This a quality basic weapons mod. My only complaint is that not all of the weapons fit together(mainly #4, the thompson). 4 stars. I noticed you got weapon #1 from Chasm: the rift. I remember that game.

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Guest

Unknown date

  
this pwns

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Guest

Unknown date

  
Way past cool.

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Guest

Unknown date

  
a weapon wad SUPER INSANE!higher fire rate 4 the supershotgun replacement,and increased damage 4 the shotgun! and a wierd but cool handgun. thx 4 this wad and the stranger! including the others. 5 stars from me!

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Guest

Unknown date

  
LoL kool 5/5

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Guest

Unknown date

  
Great Weapon AND Monster Wad. Excellent work, simply excellent. 5 out of 5 stars, and a big thank you for making another great Weapon Wad, in which it makes Doom a completely new game. Cant say enough praise for this fine piece of work. Zeg-Vok

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Guest

Unknown date

  
That. Is. AWESOME.

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Guest

Unknown date

  
This Mod is very Good

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Guest

Unknown date

  
halo/monolith blood-ish like it 5/5

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Guest

Unknown date

  
good weapon mod.

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Guest

Unknown date

  
As I feed from this nipple of triumph, I realise that this is one fine piece of ecstasy-filled candy-like output. I'll be looking for more pieces of work from you. **** Killingblair

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Guest

Unknown date

  
Awesome weapons/monsters wad. The Ice Beam was really cool (no pud intended); but the Browning Automatic Rifle wasn't really that good, I really liked the other #4 weapon (the SMG). You should add a flamethrower weapon (like the one the revenant replacer uses), just so I can set zombies on fire without just using the napalm gun (#5). As for the swarm launcher (#7), its hard to tell how much ammo you have left. But its great wad, that only requires a few minor improvements. 4/5

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Guest

Unknown date

  
Whats up with the wide spread and The Bfg? When you shoot the bfg it just kills you

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Guest

Unknown date

  
Fucking Classic. I love using this with "Nightmares of Loki 1999 (2003)". Thanks for the Memories. 5/5 - Admiral Xolzo 10/31/2011

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Guest

Unknown date

  
For the most part, I really like this mod. The new enemies are sweet on the whole, and the majority of new weapons are awesome too. However, why there are some 'vintage' weapons found within this, I don't know. Really didn't fit in with the rest of them. And those fugly shotgun graphics really put me off using the weapon; I'd rather have seen yet another use of what's known as 'That Fucking Shotgun'. Oh well. All in all, well worth the download. 4/5

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Guest

Unknown date

  
I didn't really like this. The weapons looked kind of ugly and the weapon angles on some of them were really weird. The enemies, however, were pretty sweet. That saved this from getting a 2/5. So the final score is 3/5

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Guest

Unknown date

  
A good mod if I've ever seen one! 5 stars!

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Guest

Unknown date

  
It works completely in the latest version of at least GZDoom, it has the most kickass chaingunguy replacement, and it has the potential for extreme action. If this was compatable with Action doom, i would orgasm.

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Unknown date

  
MOON MOD!!!! 5/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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