Archive Maintainer : It's a weapon mod, mini monster mod, AND a resource
: hack - all in one! So...uh...Combos dir, please
Advanced engine needed : ZDoom 2.0.63a or later (2.0.91 recommended)
Primary purpose : No levels included
Title : Extreme Measures
Filename : WW-XM.WAD
Release date : 10/31/2004
Author : WildWeasel
Email Address : email@example.com
Other Files By Author : DOOMOS.WAD, WEASWEPS.WAD
Misc. Author Info : Weapon mod enthusiast at founder/owner of the
: Doom Armory (www.box43.net/~wildweasel)
Description : Grab your MagSeg pistol, your Napalm Cannon, your
: Ice Beam...and let's get crackin'!
Additional Credits to : See bottom of text file - it's too long
* What is included *
New levels : None
Sounds : Yes!
Music : No
Graphics : Yes!
Dehacked/BEX Patch : Yes!!
Demos : No
Other : Yes - Decaldef, Decorate, Sndinfo, Sndseq, Keyconf
Other files required : None.
* Play Information *
Game : DOOM / DOOM2
Single Player : Designed for
Cooperative 2-4 Player : Considerations were taken for co-op play, but ZDoom's
: coop is kinda b0rked at the moment
Deathmatch 2-4 Player : Tested partially.
Other game styles : Should work with Skulltag, not tested
* Construction *
Base : New from scratch - see bottom of file for data
Build Time : A month
Editor(s) used : Wintex 5, XWE, Cool Edit Pro 2.0/Adobe Audition 1.5,
: MS Paint, Paint Shop Pro 8, Irfanview, DOSbox 0.62
Known Bugs : In 2.0.63a, cheating for weapons crashes the game.
: 2.0.92 makes the Jackhammer fire once and switch away.
May Not Run With... : ZDoom 2.0.63 or lower (Chaingunner uses A_CustomMissile
: pointers and may crash the game)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. I didn't get permission from any
authors to use their source material, but it's not
like it matters, right?
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I h