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Extreme Measures

   (40 reviews)
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About This File

Grab your MagSeg pistol, your Napalm Cannon, your Ice Beam...and let's get crackin'!


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Guest

Unknown date

  
Damn good compilation, best use of zdoom features I have ever seen.

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Guest

Unknown date

  
incredible! prohaps the best wepons mod i have ever seen! this is a must play!!! 5/5

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Guest

Unknown date

  
Great wad. Cool monsters (some from the zdoom monster resource wad). Nice guns and nice touches to the new barrels. Breaths new life into the antique Doom game.

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Guest

Unknown date

  
I don't like changing Doom into something more specific, but the amomunt of work and wrapping it up together is really nice done. The ice weapons get a thumb because I've always wanted to use such in Doom :) 4 From me -NMN

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Guest

Unknown date

  
Hell yes!!! This mod kicks major ass, both in the way the weapons are implemented and how fun the mod is. :P The graphics fit quite well, and I really like that recolored ROTT MP5 weapon. This mod is somply better than itself. TEH 5. -Xaser

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Guest

Unknown date

  
This a quality basic weapons mod. My only complaint is that not all of the weapons fit together(mainly #4, the thompson). 4 stars. I noticed you got weapon #1 from Chasm: the rift. I remember that game.

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Guest

Unknown date

  
this pwns

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Guest

Unknown date

  
Way past cool.

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Guest

Unknown date

  
a weapon wad SUPER INSANE!higher fire rate 4 the supershotgun replacement,and increased damage 4 the shotgun! and a wierd but cool handgun. thx 4 this wad and the stranger! including the others. 5 stars from me!

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Guest

Unknown date

  
LoL kool 5/5

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Guest

Unknown date

  
Great Weapon AND Monster Wad. Excellent work, simply excellent. 5 out of 5 stars, and a big thank you for making another great Weapon Wad, in which it makes Doom a completely new game. Cant say enough praise for this fine piece of work. Zeg-Vok

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Guest

Unknown date

  
That. Is. AWESOME.

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Guest

Unknown date

  
This Mod is very Good

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Guest

Unknown date

  
halo/monolith blood-ish like it 5/5

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Guest

Unknown date

  
good weapon mod.

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Guest

Unknown date

  
As I feed from this nipple of triumph, I realise that this is one fine piece of ecstasy-filled candy-like output. I'll be looking for more pieces of work from you. **** Killingblair

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Unknown date

  
Awesome weapons/monsters wad. The Ice Beam was really cool (no pud intended); but the Browning Automatic Rifle wasn't really that good, I really liked the other #4 weapon (the SMG). You should add a flamethrower weapon (like the one the revenant replacer uses), just so I can set zombies on fire without just using the napalm gun (#5). As for the swarm launcher (#7), its hard to tell how much ammo you have left. But its great wad, that only requires a few minor improvements. 4/5

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Guest

Unknown date

  
Whats up with the wide spread and The Bfg? When you shoot the bfg it just kills you

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Unknown date

  
Fucking Classic. I love using this with "Nightmares of Loki 1999 (2003)". Thanks for the Memories. 5/5 - Admiral Xolzo 10/31/2011

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Unknown date

  
For the most part, I really like this mod. The new enemies are sweet on the whole, and the majority of new weapons are awesome too. However, why there are some 'vintage' weapons found within this, I don't know. Really didn't fit in with the rest of them. And those fugly shotgun graphics really put me off using the weapon; I'd rather have seen yet another use of what's known as 'That Fucking Shotgun'. Oh well. All in all, well worth the download. 4/5

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Unknown date

  
I didn't really like this. The weapons looked kind of ugly and the weapon angles on some of them were really weird. The enemies, however, were pretty sweet. That saved this from getting a 2/5. So the final score is 3/5

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Unknown date

  
A good mod if I've ever seen one! 5 stars!

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Unknown date

  
It works completely in the latest version of at least GZDoom, it has the most kickass chaingunguy replacement, and it has the potential for extreme action. If this was compatable with Action doom, i would orgasm.

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Unknown date

  
MOON MOD!!!! 5/5

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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