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NMN Corporation Texture Set Part 1

   (34 reviews)
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About This File

No levels this time. What You have here is a full fledged ready to go texture set made by myself, fully. No fooling around such as combining Doom textures to make something new, nope, what You have here is 100% Brand Fresh from Scratch. The texture set was originally inspired by Quake 2 - a game that I missed while I've lost it. I've downloaded the Quake 2 Texture Wad (Props to Derek Mac Donald aka Afterglow) looked at all the beauty, got some ideas and started creating my own ones from scratch. In the latter time I've got my Quake 2 back on my comp, and after blasting some Stroggos I've decided.. that the set needs more textures :) I've also got some other inspiration and it all formed a very pleasent, dark, futuristic, desolated collection of graphics. I was going to build a level with them, but I've lost interest. Those were made in July when my project was paused, so in freetime I didn't fool around-I practiced :] Enjoy!


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Unknown date

  
very good, thank you 5/5

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Unknown date

  
May I only say, that these are textures that were to be used in R-1, but we scrapped them since... NMN said he could do better :P -ellmo

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Unknown date

  
Great work, they look superb, still some of them seem to look weird when placed in large walls. Anyway, five stars.

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Unknown date

  
great!!!!! 0/5, or did i mean 5/5!!!!

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Unknown date

  
Legendary... Nothing more to say 5/5

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Very Good 5/5 -impClaw

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If i wouldn´t aim for my own style in my wads, this would really make a great addition to the common textures...good work -Vader

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Unknown date

  
You Drew these bt yourself?!?!?!? Holy shiznits, these things are awesome! 5 Starses. -Xaser

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Unknown date

  
These textures are really good, I'd give it a 5 but I think the resolution on some of them could be better. Score wise, I'd say it's still pretty darn good so 4.

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Unknown date

  
These has to be the best textures I've ever seen. 5 stars - Kaiser

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Unknown date

  
"dosn't even work" Hmm? And what does it supposed to do? Get naked in front of You? It's a texture wad, YOU're supposed to build levels with it. Also, if You're having troubles with setting this up in Your editor e-mail at Sonybono@interia.pl or ask at the forums/pm. Cheers to all commenters :) -N (rank: 5 stars for style - 2 stars for quality)

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Unknown date

  
No too bad, too much bevel though. Blurry. 3/5

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You use too much bevel. They are not bad at all. Very good actually. But they could be alot better. - Kristus.

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Unknown date

  
Really awesome texture pack. The only bad thing is all the huge NMN signs slapped on some textures, which makes their use limited. Still I think it's 5/5. -Ix

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Unknown date

  
Great! 5/5 -Lutrov71

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Unknown date

  
These textures are good, some fit in well with Doom64 textures which was handy, but they just look ugly when used with regular Doom textures, so here's 4/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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