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Hordes of Chaos IV

   (11 reviews)
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About This File

5 more Heretic maps stuffed full of monsters.

These maps are meant to be a challenge on Skill 4. If you play on Skill 4 and die miserably, don't be surprised. And don't complain, either. Play it on Skill 3! :P

After each map your weapons and ammo are taken. You get to keep your items. This is intentional.

Each map was taken from another project and worked on considerably. Here's where each map originally came from :

E1M1 Painkiller Vermil's Maps E3M5 E1M2 Tomb Of Naughtyness Crimson Tomb MAP01 E1M3 The Black Bog Vermil's Maps E3M6 E1M4 Crypt Of Crispy Critters VOL R2 MAP01 E1M5 D'Sparil's Tower Tower of Pain E1M1

This is the last HOC, I promise :P


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Unknown date

  
Great wad but this should be in levels/heretic/ports /g-i not doom2/ports/g-i

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Guest

Unknown date

  
Speechless.

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Unknown date

  
Of course, great. :D 5/5-Moti

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Unknown date

  
good stuff

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Unknown date

  
Correct, this wad isn't in its right place. But at least I've finished it, pfew. This new HOC episode is even better, bigger and harder than its prequels, map 01 & 02 are all about saving ammo and map 03 & 05 are simply awesome while map 04 (which somewhat reminds me of Doom's Memento Mori) is the weakest link in the lot. Undoubtly 5/5. ~Naan

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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