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ACTION Revolution!

   (38 reviews)
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About This File

I have always loved Action Doom's weapons. Unfortunately, due to all the other dehackiness of the wad, I was unable to use the weapons with any other wad. I finally got so sick and tired of that feeling that I started this: a port of all of Action Doom's weapons in a form that can be used on anything. Now, I finished the darn thing. Some of these guns are the same as the original ones, while others are modified a bit. Of course, I added a few new ones, as always, but they act quite a bit differently than Action Doom's guns. Sure, this may seem like a simple rip-off, but I had to painstakingly re- create each and every one of these weapons by hand. Anyway, I think that this weaponset is one of the coolest I've ever made. I hope you agree as well. :P

Also look for an update to Warzone in the future.


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Gato606

  

Graphics Looks nice, sounds too and animations... but... I can't make it work.  Tried with Gzdoom 1.9.1, 3.2, Glboom, Retrodoom and Chocolate Doom (running through Delta Touch on Android), all have errors, the Spread gun shows right sprites but works like the regular shotgun, Energy gun shoots like regular Plasma gun with plasma balls with wrong offsets...

What am I doing wrong?

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Guest

Unknown date

  
lol a hedgehog raping ass-goblin!? i never herd that won befor heh...Oh yes i almost forgot a grate wad if you like action dooms wepons and i do so it getts a 5/5

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Guest

Unknown date

  
Pretty fun. If you have played Action Doom by Scuna Steve and like the guns, then start downloading! If not, then move on.

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Guest

Unknown date

  
Excellent! Wondering when someone would make something like this - .: Chiller :.

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Guest

Unknown date

  
4, but due to the fireing animations are messed, -1. Yes, that adds up to three smartasses -drlupinmario

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Guest

Unknown date

  
it's sweet, but only works properly with zdoom 63a. - admiral xolzo (retired 3 year doomer)

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Guest

Unknown date

  
glitch city

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Guest

Unknown date

  
You've got to put '-deh actrev_x.wad' on the Extra Command Line options. I'm using ZDoom Launcher btw. -Zim

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Guest

Unknown date

  
NOTE TO PEOPLE HAVING PROBLEMS: This REQUIRES ZDoom version .63a and WILL _NOT_ WORK WITH NEWER VERSIONS. You can get .63a off of the ZDoom website. And nice mod.

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Guest

Unknown date

  
The weapons are really cool but some of the firing animations are messed up so you can see silouettes of the original weapons. 2/5 -Jespin

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Guest

Unknown date

  
^How fucking stupid are you to not look at the text file? It's at the bottom of this tiny page you shit heap and not only that, this is by Xaser which is a name most in the DOOM community recognize so he's not really needing to ride off of anyone....ANYWAY, I really like this wad except for the Zdoom .63a version thing so that's a 4/5 from me. -bukkake_windmill

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M4rk3dF0rD347h

Unknown date

  
This weapon mod doesn't work well with Skulltag; the Pistol, Shotgun and BFG replacements glitch to where you can't fire or switch weapons. On ZDoom, it works a little better, but it's still nothing spectacular. The Shotgun's firing animation is screwed up, the BFG fires out of line with the charging sound, and there's no SSG replacement. The other weapons are decent, though, but not much better (or different) than the weapons they were meant to replace. 2/5

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Guest

Unknown date

  
Why must you try to piggyback on Action Doom's success and subsequently be a cheap hack?

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Guest

Unknown date

  
screw what the ass-goblin says, this is a decent weapons wad. 4 stars.

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Guest

Unknown date

  
It looks good, but the animations are messed. Did you forget to put in a DEHACKED file? 3 stars.

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mallo

Unknown date

  
Why would such a simple weapon mod need specific version of ZDoom?

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Guest

Unknown date

  
Again, don't post low scores unless you give a detailed reason. I really like this mod, i've awlays liked the Action doom wads, but I would never be able to use em (due to the fact of the 1 HP thing) Well, now I can, also the new weapons area great. Chronoteeth

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Guest

Unknown date

  
really good. like holy shit. 6/5 - Xolzo (i never make my own mods because i suck. i even cheat in all my games because i would die in an instant so i will always be a noobie.)

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Guest

Unknown date

  
Shit..... All the animations are fucked up, some weapons dont even shoot properly, some guns are the exact same as the original weapons, the only 1's that didnt have bad animations were the chaingun and rocket launcher 1/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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