Advanced engine needed : ZDoom, ZDaemon, or any program that can read DEH files
within WAD files.
Title : Punch-Out!! Modification WAD
Date Finished : November 03, 2004
Author : Joseph "Dr. Lithius" Collins
Email Address : Joseph_Collins AT Cox DOT net
Other Files By Author : N/A. . .Yet
Misc. Author Info : I play ZDaemon quite a bit. I'll try SkullTag in a
Description : This is a simple Modification WAD for advanced Doom
engines. It turns the Pistol into Fists, and removes
all the other weapons in the game. Combine this with
WADs made for boxing, such as "NEWBOXE.WAD," and you've
got yourself a winning combination.
Additional Credits To : ATG_Death & Kilgore, makers of the Universal
Rocket Arena WAD/DEH for showing me how to do this.
* Play Information *
Game : Doom/Doom II(Advanced Engines Only)
Map # : Any ExMx or MAPxx, Any WAD
Single Player : Depends on the WAD and the player's threshold for pain.
Cooperative 2-4 Player : Depends on the WAD and the players' threshold for pain.
Deathmatch 2-4 Player : Depends on the WAD, but that's what this was made for.
Other game styles : Could be used in SkullTag, ZDaemon Capture the Flag games,
or virtually ANYTHING that supports reading DeHackEd files
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch without outside assistance from the people
who made the Universal Rocket Arena WAD.
Build Time : Around five minutes, plus a half-hour of playtesting.
. . .what? It's a mod, not an actual level, folks.
Editor(s) used : Microsoft Notepad, DeHackEd, NewWadTools
Known Bugs : None that I've seen.
May Not Run With... : Original Doom/Doom II or some advanced engines.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of the