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Kmega1

   (18 reviews)
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About This File

my first 18 wads, combined as one megawad.


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Kingpin3

  
yes.

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Phobus

Unknown date

  
This is a pretty mixed map set. The best maps are by turns clever, challenging or enjoyable, whilst others are either a hitscan hell (the one dark techbase map about 10 maps in is the worst for this), tedious (particularly with all of the monotonous groups of monsters and shotgun action) or unintuitive (a surprising number of events are triggered by you simply walking to the end of a corridor). All told, with 18 150-350 monster, 90's style maps making a 5-hour play time, I find it hard to recommend.

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Guest

Unknown date

  
This is the best wad ever.

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Guest

Unknown date

  
Excellent maps with challenging, mostly non-linear gameplay. I like the precise monster placement because it really keeps you on your toes from all possible angles! Very much recommended. 4/5. -TRRobin.

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Guest

Unknown date

  
finaly somthing that isint just a nuther pile of noob crap! hi qality levels,grate fun nuff. said 4/5

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Guest

Unknown date

  
Good fun blasting. Map set where you don't have to count ammo. Good gameplay. 4/5

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Guest

Unknown date

  
Good,combat-oriented maps.Better watch your step!-4/5

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Guest

Unknown date

  
oh yes, a great job here!

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Guest

Unknown date

  
Sweet! Kurt you should compile all you're other maps too, like KBoom and KZDoom and so on, that would be awesome!

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Guest

Unknown date

  
18 maps by one of the all-time great Doom mappers. Excellent.

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Guest

Unknown date

  
^His other solo play (non-vanilla) maps are: kboom and kzdoom series, kbase_4, khills series, k_bd.wad, and Still Kickin (which was released after this pack). Anyways excellent compilation of the vanilla maps. Alignment needs work in places but the gameplay never fails to deliver. Recommended, and be sure to play his port-specific stuff as well.

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Guest

Unknown date

  
Great job.

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Guest

Unknown date

  
Nice work. I enjoyed it very much.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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