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Danarchy's Heretic Speedmapping 1: The Sewers of D'Sparil

   (7 reviews)
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The usual speedmapping drill. The authors got 100 minutes to complete their maps under the following guidelines:

"Even underwater cities like D'Sparil's Dome need sewers. In this session, you will be designing what they look like. Are they dingy and full of muck or are they well-kept, blue-tiled affairs? It's up to you to decide. You have 100 minutes to make this map, and don't forget Heretic's neat effects."


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Unknown date

  
Fair quickly done maps, even if they are overall quite easy. 3/5. ~Naan

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Unknown date

  
These are quite good speedmaps. 5/5 for speedmaps. Better than the recent Doomworld speedmaps, even if they are shorter.

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Unknown date

  
The first map is pretty bland, but the other two, while nothing extraordinary and rather short, could probably be slipped into an early slot of the IWAD without seeming out of place, and the short construction time makes it rather impressive. 4/5 overall.

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Unknown date

  
Cool maps. 4 stars.

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Unknown date

  
Despite all 3 maps being a bit easy I find them very impressive for maps made in 100 min. Its a pity that its the only Heretic Speedmapping in the archives(or is it?). 4/5 - Philnemba

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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