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BLAZING FURY - The Last Stand Against Hell

   (10 reviews)
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About This File

This started out as just some random map I was making while bored for Xaser's weapons mod. Then, I showed it to some people, and they said continue it. I then decided to give it a storyline, and came up with this. Here is the story -

Its been 90 years since the human race first found out hell was real... that tragic day on Phobos... But, humans have succeeded. Yes, hell finally withdrew its army. It gave up. It all started to turn around 30 years after the war started when the world goverment permenantly shut down the UAC, they were just causing more and more problems. It was their fault. 5 years after the fall of the UAC, 5 long years, hell finally gave up.

It went back to where it came from, and has never been seen again... Now, years later, you, a W.G.A. Space Marine, has been assigned to guard a goverment base while everyone left it because of a radiation leak. You were ordered to patrol the outside of it. For 9 hours, nothing happened. Then, IT happened. Hell reinvaded, with stronger demons, better forces, and a vengance. You land your craft on the landing platform just outside the entrance to the base and rush in to see something like you have never seen before... you suddenly remember your training... it was an imp. You pull out your cobra and fire. You immediately radio command and tell them what happened. They run a CCFG scan and tell you something like you have never heard before... hell had used its own "Core of Evil" to open a new gateway, it was the only way they could with such little power they had left. If you find this "Core", it will end. All of it. Hell will truly be dead. ALL of evil will be eliminated over all time. Adam and Eve never would have never eaten that fruit... 9/11 would have never happened... The Holucaust would have never happened... and the tragic invasion of earth would have never happened... and you could make it happen. Command tells you that the Core is not far from your position, just across the lava river, the main teleporter could get you to it. Then, you should be able to destroy it, but you have been warned of heavy resistance and all that evil concentrated in one spot can make demons just... appear... out of nowhere, so you are warned to watch out. You step a little further into the base this time to find another imp... This is it, just like the man who survived Phobos and ended the earth invasion, only something much bigger. You inhale deeply and cock you gun.

God Speed marine.


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Guest

Unknown date

  
Nice storyline. Keeper for sure. Thanks.

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Guest

Unknown date

  
I was going to give it a 0, but it's too good for that!!! IT GETS A 4.5 (although I found it kinda short). Nice work. Since I can't give a 4.5, I will just give it a 5.

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Guest

Unknown date

  
This gets a 5 in my book. Incredible!

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Guest

Unknown date

  
Way to give the player decent starting weapons! Pile of shit. -Bashe 0/5

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Unknown date

  
Even though the download is free, I still feel I was 'ripped-off'.

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Unknown date

  
FUN FUN FUN PLS TO PLS ~ Tom D

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Unknown date

  
5, DAMNIT!!!!!!!(insert lots if 1's here) -Xaser

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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