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BIGMAZE.WAD

   (7 reviews)
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It's fun.


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cs99cjb

  
A big scribble map with bad lighting, bad texturing, far too many power-ups and no exit. I guess this was designed for deathmatch.

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Pointless just-a-bunch-of-line s map. Quite primitive architecture with a lot of copy & paste. Only a few textures used, lots of misalignments, ugly doors, missing textures, a door with a sky texture as floor. No decoration, no ambiance. No gameplan, no keys, just walking around searching for an exit - which isn't there... Way too much weapons, ammo & health. Overall: far below the average 1994 map. Off-topic: don't mention the usual 5* legendary trolls.

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Unknown date

  
stop this wads updated in 2932

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Unknown date

  
shut up with this bullshit "updated in*OMFG*

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Unknown date

  
This is dated May 1994. It's for Ultimate Doom (the readme implies that there is a Doom II version, and that this is it; it's not). It's awful. The map resembles a random doodle, with a large dark maze that leads to a couple of arenas; there's no theme, masses of health and ammo, no theme, and also no exit. As a single-player level it's pointless, as a deathmatch level it would be too cramped and dark. Not to be confused with id=12983, which is also terrible.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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