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Baron in a Pit (Sequel to Baron on a Pedestal)

   (3 reviews)
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About This File

Brown and Gray, lots of monsters. My fourth wad, and the first one where I paid very close attention to textures and texture alignment. COOL level. Very hard, but is just fun to run through. Spends a lot of time outside, and has a stairway to the basement of DOOM. Has a demo, so just sit and watch if you get stuck.

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From 94's when baron was treated as boss monster.this is a Fairly decent map with standard gameplay and visuals of its age...its first time im listening instruments of my region in doom a Sitar and Pungi...

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A brown cave with some white base parts thrown in. Lots of staircases and some weird Indian (?) music. Very mediocre. Don't jump in water with the baron.

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Unknown date

A bit shaky on the visuals, but gameplay is not too bad. There's also Egyptian-sounding background music, which sounds nice enough but doesn't seem to have anything to do with the level's theme as far as I can tell.

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10