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DOOM IN GRACELAND - Hunka, Hunka Burnin' Love (pwad-version)

   (37 reviews)
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Unknown date

  
this level shook me up, uh-huh...oh yea!

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Guest

Unknown date

  
Well it's one for the money, two for the show, three to get ready now go, cat go...but don't...step on my blue suede shoes :-D

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Guest

Unknown date

  
This one's so atrocious, I'll elaborate on it. When I suffered through this, I imagined it being played by drooling mental patients in an asylum on a TV right next to another TV showing "Bugs Bunny" cartoons. Playing this monstrosity will challenge your sanity. The graphics and texturing are headache-inducing, the new sounds sound like they were made by those drooling mental patients I mentioned earlier, the map itself is slightly below even 1994 standards, and the intermission screen... well... --0/5

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Unknown date

  
"Elvis Lives" or actually, "Elvis Lived" until he saw this map made in his "honour", which definitively killed him. This just raped my face and made it bleed. 0/5 -Maes

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Unknown date

  
You havent truly lived until youve played this wad until your sanity broke.

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Guest

Unknown date

  
YES

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Unknown date

  
Aww I like telephone poles. And Elvis!

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Guest

Unknown date

  
Good in its own, perverse way. 3 gorilla anuses.

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Unknown date

  
LOL

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Unknown date

  
Horrible horrible horrible. Whoever didn't give this zero stars deserves to be castrated.

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Unknown date

  
Playing through it, I didn't actually mind this wad. There was a HOM in one of the rooms, but I did like the cash register noise that replaces the item pickup. This is what 2008 quality wads look like after a few weeks of production. It's got the idea down, but the assests are very incomplete/missing. Of course, it needs a lot of sprite work and map work to bring it up to 2008 level, but considering this was made in 1994, it's certainly 4 stars from me. - Kilkakon

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Unknown date

  
People underappreciate this, not because its beutiful, but because this wad is so insanely corny and off the wall that its AWESOME. It is legendary. 5/5 Lupinx-Kassman

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Unknown date

  
Don't step on my blue suede DOOM, baby.

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Unknown date

  
WTF? I feel like i've been raped by a telephone pole. 0/5

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Unknown date

  
Hunka, Hunka Burnin' Love baby! A PWAD with the King himself deserves no less than 5/5

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Unknown date

  
It's awesome, by all means play it.

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Unknown date

  
I mean can you believe it? It's THE KING, nothing more and nothing less!!!

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Unknown date

  
Vomit mix with shit and You have this.

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Unknown date

  
I agree, Elvis is surely dead after that. 0/5

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Unknown date

  
vomit, just pure bullshit no, horseshit! 0/0

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Unknown date

  
If it was better executed, it could be an awesome jokewad. Some things like the sprites indicate that some work went into it, but it feels and plays sad. Perhaps with better level design and music it would be much, much more enjoyable.

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Unknown date

  
what the fuck is this shit? 0/5

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Unknown date

  
A 94 jokewad that sucks but is good for quick laughs. Try it out.

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Unknown date

  
Heh, when will we see a Wesley Willis WAD then? :-D

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Unknown date

  
Dear colleague, you're wrong. This obviously deserves the full 10 gorilla anuses, plus the prestigious orangutan anus award.

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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