Archive Maintainer : Put this in /prefabs, por favor
Advanced engine needed : Skulltag or ZDoom
Primary purpose : Prefab rooms for your levels
Title : Variations on a theme
Filename : roomprefabs.wad, roomprefabs2.wad, roomprefabs3.wad, roomprefabs4.wad, roomprefabs5.wad, roomprefabs6.wad, roomprefabs7.wad, roomprefabs8.wad, roomprefabs9.wad, roomprefabs10.wad,
Release date : 11/24/03
Author : Woolie Wool
Email Address : firstname.lastname@example.org
Other Files By Author : dm-symmetry.zip
Misc. Author Info :
Description : This is a set of 11 prefab rooms to put in your Doom levels. The background is that the
UAC, in an effort to cut costs, constructed a standard design for the bedrooms that its
employees and guests use, giving new meaning to "economies of scale". The adaptability
of this design is pointed out by the 11 (count 'em) texture jobs of this room included in
this wad. Remember to load the texture wad (preresor.wad) along with whatever version of
the room you choose.
Additional Credits to : The game Strife for a few textures and flats
* What is included *
New levels : 1
Sounds : No
Music : Nein
Graphics : A couple of textures and flats
Dehacked/BEX Patch : Non
Demos : Nyet
Other : Negativo
Other files required : None
Vertices : 190 (for one room)
Linedefs : 219 (for one room)
Sidedefs : 369 (for one room)
Sectors : 48 (for one room)
Things : 10 (for one room)
* Play Information *
Game : Doom II
Map # : MAP01
Single Player : Uhh, I put in a player 1 start...
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : Whatever your level is designed for
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : A few hours
Editor(s) used : Doom Builder, XWE
Known Bugs : Special Skulltag THINGs (pistol, Hissy toy) show up as missing-object ! symbols in ZDoom. Remove the offending objects and the problem is solved.
May Not Run With... : Anything but ZDoom, Skulltag, ZDaemon, or other ZDoom variants and derivatives
* The Lineup *
roomprefabs.wad = The original version, with a tan color theme. My personal favorite.
roomprefabs2.wad = The same as above, done in gray.
roomprefabs3.wad = A different ceiling flat and BROWNGRN instead of STAR** textures.
roomprefabs4.wad = A STARTAN3 version for Episode 1 fetishists.
roomprefabs5.wad = If you were a crewman on a UAC starship, you would sleep in here. SILVER1 and SHAWN2 are used liberally.
roomprefabs6.wad = Same as roomprefabs3.wad, except with BROWN1 instead of BROWNGRN.
roomprefabs7.wad = More of the same, except with BROWN96 this time.
roomprefabs8.wad = Reminiscent of map21, with STUCC01 on the walls and matching flats. Pretty luxurious looking, really.
roomprefabs9.wad = Same as above, except with BRICK5 instead of STUCCO1 for a more run-down look.
roomprefabs10.wad = The inevitable grungy industrial version, a la the start of map06.
roomprefabs11.wad = Oh no, the demons had a field day with this one. Marble, cracks in the floor, inverted crosses, broken stuff, etc. And where did that Hissy doll go? Hmmmm...;)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors