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Apprehension

   (7 reviews)
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About This File

Enemy forces have in their possession a new weapon capable of explosions twenty times more powerful than a standard nuclear warhead. Codenamed the Black Death II for the widespread fear and destruction, you were sent in to steal the information and kill all resistance.

However, you were captured by the enemy forces and have become a POW. Their goal: Merciless Extermination. The day of your execution, you knock out the guard of your cell and snatch his gun. Time to kick some ass.

Secondary Objective: Escape from the complex with vital information on the enemy's weapon, the Black Death II.

Primary Objective: Give 'em Hell.


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Guest

Unknown date

  
It's a...well, it's a good map, and that's about it. But it's not memorable, the map does not display any evidence of using Boom functionality and thus deserving to be in "ports", the architecture and detail resembles a 1995 map, and the fights are bland. Not a bad map, but not a really great one either. 3/5 --Woolie

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Unknown date

  
Pretty good wad, but the level does not remind me of a threat of a massive weapon. 4 stars.

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Guest

Unknown date

  
Technically very good map, although I was stumped getting the red key, and I got bored after that point. But I was impressed with the shadows cast by a pair of crates in one room, they were awesome.

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Unknown date

  
I don't really like this map very well but Deepsea kicks ass 3-2-07

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Unknown date

  
This is Rais's Map15. Really good one. Download it now! =) 5/5-Moti

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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