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Hollow Minds

   (18 reviews)
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doomedwarrior1981

  
Great architecture and lighting at times it can be rather difficult especially towards the end with the battle with the archvile who teleports all over the place. But overall great level and the music is awesome too.

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Guest

  
Nice adventure map. Good layout and lots of detailing make a great ambiance. Gameplay @ UV starts clever and very good, but sadly turns into a way too many snipers / PEs / AVs / sudden monster popup feast, making gameplay less and less attractive to the state of plain boring. Despite this, solid 4*.

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NuMetalManiak

  
really this is great.

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Lightning Hunter

  
Kristian Aro is the master at creating Hell-themed levels, and this is no exception. The quality of Hollow Minds is up there with Death Tormention 3 - one of my favorite packs ever released (which also contains work by Kristian Aro). This level starts out simplistic, but quickly becomes a visual feast, with eye candy every-which direction. The game play consists of quite a few ambushes, which may or may not appeal to all. There are possibly too many secrets with ammo, but that isn't a big deal.

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Guest

Unknown date

  
Excellent map.

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Memfis

Unknown date

  
Kristian at his finest, definitely play this if you like ruinbros/wos/etc. And be sure to find the RL before you pick up the first key or else you will be fried! Very nice music btw, it created very special atmosphere for me.

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Guest

Unknown date

  
Great map, very challenging. Make sure you find a rocket launcher though!

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Guest

Unknown date

  
Another good wad from Kristian.

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Guest

Unknown date

  
Another great map by Kristian Aro! In opposite to "Brotherhood of Ruin", this one makes use of regular Doom textures only, but it's impressive nontheless. Lots of nice details and careful lighting effects create a nice gothic atmosphere. Gameplay is challenging but not too hard, because you're provided with enough ammo. And if you find all 15 secrets, you should reach the exit savely. 4.5/5 -Milian

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Guest

Unknown date

  
Can't say I enjoyed it, and for someone who has been making levels with ten years(!) this is poor. It looks nice, with a clean design, but it's totally linear and formulaic, and it bogs down with mid-to-tough monsters in tight corridors. The gameplay devolves into duck / shoot / retreat a little bit / repeat, rather than the kind of flowing gunfight that Doom is best at.

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Guest

Unknown date

  
This is dated November 2004. It's a modern-style, large-scale medieval techbase level, although the design isn't overly flashy. You fight 422 baddies. The fights are generally easy, with a few nasty traps, although one early battle is very unfair unless you've already found a couple of crucial secrets. But the rest of it is good fun. It has loads of action and feels very meaty and satisfying, like a big meaty pizza, and it's not stingy on the ammo.

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Guest

Unknown date

  
Very nice wad. Interesting even for a "non-doomer" like me...very difficult but I like intensive close quarter battles so its ok.

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Guest

Unknown date

  
This wad rocks. 5 stars- Moti

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Guest

Unknown date

  
If it's from the maker of ruinbros.wad, you know you're in for something great. 5 stars for a guy who always delivers.

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Guest

Unknown date

  
Well done, Kristian! This level is a stunning example of what can be done with good ol' Doom II! High fun factor, plenty of action, awesome looks. Yes, my precious... we likes it! -Chris

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Guest

Unknown date

  
Good visuals, Not so good gameplay. Big enemies on small tight places so very hard. 3/5.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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