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Legion Down Under

   (8 reviews)
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About This File

Your mission is to secure a strange bunker in the Australian outback where many comrads have vanished. You parachute in to a small court yard and immediately realize the only way out is DOWN! Two mysterious stairways disappear into the stench filled ground. You don't feel so hot... yet!

This wad was made for a single player but I played it with another via modem and it worked fine. Was lots of fun! Also it has its own original music, written and performed by my brother John, which is GREAT!(Yes- this is an objective opinion.)


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Unknown date

  
Meh

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Unknown date

  
"Known Bugs: none" Not really. I found a few missing textures. As for the map, some decent design and playability here. Also, how did you get those special actions (Barons opening a door when you kill them) to work? :O 4/5

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Unknown date

  
This is from June 1994. It's very good for the period, and still pretty fun today, although a bit too cramped and mazey to be a classic. The design is intricate and varied, rather than being just a lot of random rooms. It's basically symmetrical, but diverse enough for this not to matter. There's a fair amount of action. A previous reviewer mentions "special actions"; I don't think there are any (although you have to walk over some trigger lines).

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Unknown date

  
For early 1994, this pwad has intricate design and varied areas. I liked the windows that showed later parts of the map. The only problem I had was that the lift section broke in ZDoom 2.6.1. The textfile allows others to modify this map, so I'd like to see someone redo this for another tune-up project. 3.5/5

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Unknown date

  
is really good

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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