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Legion Down Under

   (9 reviews)
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About This File

Your mission is to secure a strange bunker in the Australian outback where many comrads have vanished. You parachute in to a small court yard and immediately realize the only way out is DOWN! Two mysterious stairways disappear into the stench filled ground. You don't feel so hot... yet!

This wad was made for a single player but I played it with another via modem and it worked fine. Was lots of fun! Also it has its own original music, written and performed by my brother John, which is GREAT!(Yes- this is an objective opinion.)


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Michael Jensen

·

  

Superb hidden gem from 1994, which could be released today as a throwback 90's level and still be received well.

 

Legion Down Under is a rather large E2M1 replacement with around 150 monsters. It also comes with a custom music track by the authors brother. It's not the best midi in the world but it gives the map a fun and adventurous spirit which is great. The text file includes a short story, which nicely sets up this adventure.

 

While the map isn't as quirky and experimental as the best of 1994, what makes it great is how polished it is. The visual are nice and detailed, there is a lot of variety in the environments, which fit together naturally, and the combat is a lot of fun, if not too easy. It's a bit symmetrical and there is one missing texture, but overall, great stuff! 

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Guest

Unknown date

  
Meh

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Guest

Unknown date

  
"Known Bugs: none" Not really. I found a few missing textures. As for the map, some decent design and playability here. Also, how did you get those special actions (Barons opening a door when you kill them) to work? :O 4/5

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Guest

Unknown date

  
This is from June 1994. It's very good for the period, and still pretty fun today, although a bit too cramped and mazey to be a classic. The design is intricate and varied, rather than being just a lot of random rooms. It's basically symmetrical, but diverse enough for this not to matter. There's a fair amount of action. A previous reviewer mentions "special actions"; I don't think there are any (although you have to walk over some trigger lines).

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Unknown date

  
For early 1994, this pwad has intricate design and varied areas. I liked the windows that showed later parts of the map. The only problem I had was that the lift section broke in ZDoom 2.6.1. The textfile allows others to modify this map, so I'd like to see someone redo this for another tune-up project. 3.5/5

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Unknown date

  
is really good

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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