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Community Chest 2

   (173 reviews)
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Following the success of the original Community Chest, Community Chest 2 is a 32 map megawad including levels made by 26 different authors from the Doom Community. Originally announced almost one year ago in December 2003, it is now complete and ready for your enjoyment.


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galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9
- Ultra-Violence
- Continuous combined with pistol start mindset.
- Saves every 10 minutes or so.

 

This is a slightly improved sequel of a mediocre megawad. It has no story whatsoever, not that it needs one, it's practically designed without an overarching theme and focused on Boom compatibility, something that the prequel didn't communicate very well. Although you rarely see tricks like conveyors and silent teleports put to specific purposes, they're mostly for the atmosphere. A couple of maps use custom colormaps in particular setpieces. One is to simulate immersion in toxic, and the other in blood, or perhaps portals to hell?. Anyway, Community Chest 2 has some nice visuals using stock textures. While not every map looks great, a bunch are simply awe-inspiring because of the author's creativity. I dig the idea in "Death Mountain", the sinuous terrain with mounds everywhere is very neat, as it's theoretically a mountain floating in the air. My only gripe is the trees are placed to get stuck in. Other locations are plain techbases, brown caverns, wooden complexes, Inferno-styled hell and unknown places. Most of the music available are tracks from other wads and games, with only one self-made piece for map 24 by the same author, an amazing melody by the way. I would suggest to add your own tracks for the maps lacking them, for a stronger experience if it helps.

 

For those who have played the prequel first, and I'm sure everyone did, there are quite a few familiar names to be found, some of which contributed with more than one map. Gene Bird cooked around five for example, evoking a conservative "rooms with monsters" 90's style. His maps don't vary in any aspect to each other, nor to his previous works in Community Chest 1 unfortunately, but they blend well enough with the tone of the mapset. The first map is already by Erik Alm in his well-known Scythe fashion. Then we have individual entries from Andy Leaver, Kaiser and Use3d, the latter came as an improvement to be honest. On the other hand, a big portion of the people involved were completely new to me, and that's when I had to expect the unexpected, sort of. I'd say the maps had their ups and downs, generally enjoyable if some exceptions. They were also organized in a very random way, but that's no news. Just like a traditional community project, this megawad features a wide range of concepts, layouts, and forms to entertain the player, for better or worse. Fans of old-school and/or adventure maps will be delighted, as there are a lot of them in all sizes and difficulties, even several inspired by the original Doom levels. The obvious standout is "The Mucus Flow", a brutal map that can only be understood with patience and dedication, mostly the former one, and heavy chainsaw practicing. Besides, its curvy "mint-chocolate" design is beautiful and unique, or used to be, since tons of future releases found inspiration from it (e.g. Speed of Doom). A shame it has glitches in the sky. There are other remarkable moments to be experienced, such as to explore a city in depth to figure out the secret exit, or to fall in a sequence of fake exits that only exposes you in circles of chaingunners. I'm not sure how others will take it, but I couldn't hold my laugh after the second time.

 

Secret-wise, the first thing to know is that PRBoom users need to activate the "Linedefs w/o tags apply locally" option to enable access to some ZDoom-only secrets in maps 06 and 24. There is also a secret in map 20 that requires an archvile jump, but it's not possible to reach it outside of ZDoom versions. Other than those, hope your sense of exploration is wide awake, as there is plenty to locate and highly appreciate. I'm thinking of the standout map, of course. For favourite maps I will pick 19, 24, 27, and 31. Some others like 06, 13, 23 and 32 were entertaining for the most part, but not convincing as a whole. The rest range from good to dull or tedious, like the final map. 

 

Overall, it's certainly an upgrade in quality, and I'm inclined to believe the successors are much better. Still, it's nice to traverse the history of the community chest projects. If you and I share similar tastes, then you'll probably find content to enjoy here, and if not, well, skip the unnecessary. My rate is 6/10.  

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Kalerdulius

  

Maps of interest: 4, 11, 12, 15, 23, 24, 26.

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Plasma Gun

  
A truly excellent set of maps. I had a lot of fun with them, especially Map 15.

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Combinebobnt

  
boring with an occasional dash of good map

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Guest

  
Like CC1, its pretty hit and miss. Unlike CC1, the hits are so good, that I can generally overlook the misses.

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Guest

  
Mostly a mixture of average-decent maps and good-great maps. Then theres Gene Birds maps. Honestly could've been 4/5 from me if it weren't for gene bird. 3/5

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NuMetalManiak

  
maps 15, 22, 23, 24, and 28 make this worth it.

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drifter20k

  
This was way better than the 1st CC.wad, I played this October 2014 on a Pentium 3 1ghz in ZDoom and only Death Mountain caused FPS drop. These levels were awesome except for 3 levels: map 24 Mucus Flow would have been a master piece but lack of ammunition caused combat to fall flat on its face, Map 27 Gethsemane was a slog, map 28 No Room was a total piece of shit. All the other maps were good, lots of techbase. Even the Gene Bird maps were fun. Dick tested, Cock approved!

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Guest

Unknown date

  
Holy shit!! this wad kicks ass and stomps on it!!!

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Guest

Unknown date

  
Lots of superb maps bristling with interesting challenges, and a few nice puzzles. However, the level "Mucus Flow", despite the hyperdetailing, is RUINED by an impossible-to-find switch that is required to progress through the rest of the level. No, I couldn't find it, and no-one was prepared to help me at the time. So it might be a creative community, but it doesn't have infallible quality control. (B.P.R.D. deserves a slap for that damned switch) 4/5

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Unknown date

  
"Community Chest 2" wasn't based around any theme; the only requirements were "make a boom compatible map that doesn't suck too much", and the authors had varying editing experience and style, so of course the end result is a very varied set of maps... Still, most of these maps are excellent. I very much enjoyed playing them through. Now that I think about it, there's not a single map I hate here (which is rare). Even the filler maps have great gameplay. --4/5

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Unknown date

  
Wonderful the guy who invented the idea of ​​joinin g several wads ... Because it makes authors that do not have much time to make a wad of 32 maps can be distinguished in a continuous game wads ... By the way, ​​wads of maps made ​​singul arly usually are worked more in their details, and a wad compilation of single wads is amazing! Sry my english!

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Unknown date

  
Wow, hit scanner abuse, and God Awful traps. There's traps for everything, walk 5 feet down a corridor and get attacked by revenants that spawn in behind you, keep walking down the the corridor and get attacked by more monsters, climb a ladder and the whole room is filled with monsters! That in combination with not enough health made this a frustrating wad to play. I am willing to give it a 2/5 for the detailing on the maps, though. -LordMordecai

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Unknown date

  
It rocks. 5/5-Moti

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Unknown date

  
Excellent. Quality, challenge and complexity vary considerably from map to map, but they're all at least good, and some are extraordinary works of art. Overall, this is certainly one of the very top wads of the year.

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Unknown date

  
i tried this with jdoom and it was slow lol. definetily use this with zdoom. 5/5 this is awsome. - xolzo

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Unknown date

  
this stuff is awesome !! :D Peace.. -NMN

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Unknown date

  
agree with the last reviewer but more healthy rating 4/5

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Unknown date

  
It's good to see it was cleaned up from that last upload a few weeks back. I still feel it's too uneven and unless changed, it still has the worst Map 30 I've ever played. Those caveats aside, awesome. A solid 4/5.

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Unknown date

  
It...is...perfect. 5/5 -CT

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Guest

Unknown date

  
Much better than the original.

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Unknown date

  
[biased vote]This is excellent stuff! Play this now! -Cyber-Menace[/biased vote]

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Unknown date

  
1/3 4-5 stars, 1/3 2-3 stars, 1/3 0-1 star - 3/5

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Unknown date

  
Great megawad, enjoyed every moment. 5/5

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Unknown date

  
Pretty good ive always liked this one

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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