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Community Chest 2

   (172 reviews)
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About This File

Following the success of the original Community Chest, Community Chest 2 is a 32 map megawad including levels made by 26 different authors from the Doom Community. Originally announced almost one year ago in December 2003, it is now complete and ready for your enjoyment.


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Kalerdulius

  

Maps of interest: 4, 11, 12, 15, 23, 24, 26.

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Plasma Gun

  
A truly excellent set of maps. I had a lot of fun with them, especially Map 15.

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Combinebobnt

  
boring with an occasional dash of good map

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Guest

  
Like CC1, its pretty hit and miss. Unlike CC1, the hits are so good, that I can generally overlook the misses.

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Guest

  
Mostly a mixture of average-decent maps and good-great maps. Then theres Gene Birds maps. Honestly could've been 4/5 from me if it weren't for gene bird. 3/5

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NuMetalManiak

  
maps 15, 22, 23, 24, and 28 make this worth it.

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drifter20k

  
This was way better than the 1st CC.wad, I played this October 2014 on a Pentium 3 1ghz in ZDoom and only Death Mountain caused FPS drop. These levels were awesome except for 3 levels: map 24 Mucus Flow would have been a master piece but lack of ammunition caused combat to fall flat on its face, Map 27 Gethsemane was a slog, map 28 No Room was a total piece of shit. All the other maps were good, lots of techbase. Even the Gene Bird maps were fun. Dick tested, Cock approved!

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Guest

Unknown date

  
Holy shit!! this wad kicks ass and stomps on it!!!

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Guest

Unknown date

  
Lots of superb maps bristling with interesting challenges, and a few nice puzzles. However, the level "Mucus Flow", despite the hyperdetailing, is RUINED by an impossible-to-find switch that is required to progress through the rest of the level. No, I couldn't find it, and no-one was prepared to help me at the time. So it might be a creative community, but it doesn't have infallible quality control. (B.P.R.D. deserves a slap for that damned switch) 4/5

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Unknown date

  
"Community Chest 2" wasn't based around any theme; the only requirements were "make a boom compatible map that doesn't suck too much", and the authors had varying editing experience and style, so of course the end result is a very varied set of maps... Still, most of these maps are excellent. I very much enjoyed playing them through. Now that I think about it, there's not a single map I hate here (which is rare). Even the filler maps have great gameplay. --4/5

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Unknown date

  
Wonderful the guy who invented the idea of ​​joinin g several wads ... Because it makes authors that do not have much time to make a wad of 32 maps can be distinguished in a continuous game wads ... By the way, ​​wads of maps made ​​singul arly usually are worked more in their details, and a wad compilation of single wads is amazing! Sry my english!

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Unknown date

  
Wow, hit scanner abuse, and God Awful traps. There's traps for everything, walk 5 feet down a corridor and get attacked by revenants that spawn in behind you, keep walking down the the corridor and get attacked by more monsters, climb a ladder and the whole room is filled with monsters! That in combination with not enough health made this a frustrating wad to play. I am willing to give it a 2/5 for the detailing on the maps, though. -LordMordecai

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Unknown date

  
It rocks. 5/5-Moti

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Unknown date

  
Excellent. Quality, challenge and complexity vary considerably from map to map, but they're all at least good, and some are extraordinary works of art. Overall, this is certainly one of the very top wads of the year.

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Unknown date

  
i tried this with jdoom and it was slow lol. definetily use this with zdoom. 5/5 this is awsome. - xolzo

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Unknown date

  
this stuff is awesome !! :D Peace.. -NMN

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Unknown date

  
agree with the last reviewer but more healthy rating 4/5

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Unknown date

  
It's good to see it was cleaned up from that last upload a few weeks back. I still feel it's too uneven and unless changed, it still has the worst Map 30 I've ever played. Those caveats aside, awesome. A solid 4/5.

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Unknown date

  
It...is...perfect. 5/5 -CT

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Guest

Unknown date

  
Much better than the original.

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Unknown date

  
[biased vote]This is excellent stuff! Play this now! -Cyber-Menace[/biased vote]

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Unknown date

  
1/3 4-5 stars, 1/3 2-3 stars, 1/3 0-1 star - 3/5

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Guest

Unknown date

  
Great megawad, enjoyed every moment. 5/5

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Unknown date

  
Pretty good ive always liked this one

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Guest

Unknown date

  
Amazing. 5/5

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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