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Community Chest 2

   (175 reviews)
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About This File

Following the success of the original Community Chest, Community Chest 2 is a 32 map megawad including levels made by 26 different authors from the Doom Community. Originally announced almost one year ago in December 2003, it is now complete and ready for your enjoyment.


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Guest

Unknown date

  
Great megawad, enjoyed every moment. 5/5

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Guest

Unknown date

  
Pretty good ive always liked this one

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Guest

Unknown date

  
Amazing. 5/5

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Guest

Unknown date

  
A very worthy sequel with more high quality levels

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Guest

Unknown date

  
Damn good wad. From start to finish. Rick88

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Guest

Unknown date

  
I don't see in the world why this can't get 5 stars. Although not every level is worth 5 stars, the flow of the levels and the entertainment factor is one the isn't often seen in community project megawads. And some levels are simply unbelievably good.

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Guest

Unknown date

  
One of the best ever. Maps rules. Map28 is good. *****-DarkDragon

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Guest

Unknown date

  
Awesome! Certainly right up there with CC1 and the NDCP, with lots of great levels and only occasional short falls (though the Gene Bird maps leave something to be desired IMO). Still, I'd feel bad only giving it a 4/5 given the amount of quality work in here, and since 4.5 is impossible, I'll give it 5/5. I can't wait for CC3 and/or NDCP II!!!!!

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Guest

Unknown date

  
Sexellent wad! -Giest118

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Guest

Unknown date

  
fantastic work!

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Guest

Unknown date

  
OK... 3/5 - Doomguy0505

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Guest

Unknown date

  
Sorry but this is heavily overrated. There are some great masterpieces but also many maps which are simply boring. Nevertheless it is worth the download because of the few masterpieces.

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Guest

Unknown date

  
Good, fun and detailed level set, too bad that one author decided to make many poor undetailed maps instead of one good. But all in all good action and most levels are visually great. 4/5.

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Guest

Unknown date

  
So awesome it's not even funny. 4796527/5 Oh wait, that doesn't work. Oh well. Play it or get cruficied.

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Guest

Unknown date

  
I'm giging it 4 stars because there's several maps that are utter shit in it. It looks so gross next to the really beautiful and detailed ones. Whoever let those guys participate? But overall, it's really good. - Curunir

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Guest

Unknown date

  
WTF. WTF is this? I thought it was going to be 'better' than the first one??? First 2 maps were great, it all went to sh!tsville after that. Avoid this wad like a genital rash.

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Guest

Unknown date

  
Quality mapping from the whole community. Gene Bird's maps should not have been included IMO, and there are a few other weak links, but it is very good overall quality.

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Zahid

Unknown date

  
Greatest wad i ever played rightly named "Chest" 1,3,4 are ok but cc2 is a class apart :)

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Guest

Unknown date

  
Very nice levels. It was a shame to see that this wad had a large amount of problems during coop play. Otherwise I would give it 5 stars. Pretty Damn Good 4/5 -julz_d

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Guest

Unknown date

  
Hardcore Doom2 Action !! I Luv it!! Another yet Classic Doom2 Gameplay DELIVERS !! A must Try... Hell no... A MUST HAVE ! 5/5 ***** Terrific ! - SeLLer^DweLLer^

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Unknown date

  
I liked all those high monster count maps, even if some of them are crap.

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Guest

Unknown date

  
Some great maps and a few duds, as was to be expected. Some delightfully surreal themes hidden in there. Rest assured, the good far outways the not-so-good in this pack. Better than its predecessor, methinks. --TDotW

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Guest

Unknown date

  
Just Great!!!

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Guest

Unknown date

  
There are again lot of graet maps, but there are some worse too. Maps made by The Flange Peddler, Boris, Iori, Eric and so are just perfect. But some maps again reduce my rating down from 5 stars to still good 4 ;) 4/5 - Damned

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Guest

Unknown date

  
FREAKING AWESOME!

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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