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Community Chest 2

   (175 reviews)
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19 Screenshots

About This File

Following the success of the original Community Chest, Community Chest 2 is a 32 map megawad including levels made by 26 different authors from the Doom Community. Originally announced almost one year ago in December 2003, it is now complete and ready for your enjoyment.


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Guest

Unknown date

  
Great megawad, enjoyed every moment. 5/5

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Guest

Unknown date

  
Pretty good ive always liked this one

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Guest

Unknown date

  
Amazing. 5/5

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Guest

Unknown date

  
A very worthy sequel with more high quality levels

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Guest

Unknown date

  
Damn good wad. From start to finish. Rick88

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Guest

Unknown date

  
I don't see in the world why this can't get 5 stars. Although not every level is worth 5 stars, the flow of the levels and the entertainment factor is one the isn't often seen in community project megawads. And some levels are simply unbelievably good.

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Guest

Unknown date

  
One of the best ever. Maps rules. Map28 is good. *****-DarkDragon

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Guest

Unknown date

  
Awesome! Certainly right up there with CC1 and the NDCP, with lots of great levels and only occasional short falls (though the Gene Bird maps leave something to be desired IMO). Still, I'd feel bad only giving it a 4/5 given the amount of quality work in here, and since 4.5 is impossible, I'll give it 5/5. I can't wait for CC3 and/or NDCP II!!!!!

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Guest

Unknown date

  
Sexellent wad! -Giest118

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Guest

Unknown date

  
fantastic work!

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Guest

Unknown date

  
OK... 3/5 - Doomguy0505

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Guest

Unknown date

  
Sorry but this is heavily overrated. There are some great masterpieces but also many maps which are simply boring. Nevertheless it is worth the download because of the few masterpieces.

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Guest

Unknown date

  
Good, fun and detailed level set, too bad that one author decided to make many poor undetailed maps instead of one good. But all in all good action and most levels are visually great. 4/5.

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Guest

Unknown date

  
So awesome it's not even funny. 4796527/5 Oh wait, that doesn't work. Oh well. Play it or get cruficied.

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Guest

Unknown date

  
I'm giging it 4 stars because there's several maps that are utter shit in it. It looks so gross next to the really beautiful and detailed ones. Whoever let those guys participate? But overall, it's really good. - Curunir

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Guest

Unknown date

  
WTF. WTF is this? I thought it was going to be 'better' than the first one??? First 2 maps were great, it all went to sh!tsville after that. Avoid this wad like a genital rash.

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Guest

Unknown date

  
Quality mapping from the whole community. Gene Bird's maps should not have been included IMO, and there are a few other weak links, but it is very good overall quality.

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Zahid

Unknown date

  
Greatest wad i ever played rightly named "Chest" 1,3,4 are ok but cc2 is a class apart :)

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Guest

Unknown date

  
Very nice levels. It was a shame to see that this wad had a large amount of problems during coop play. Otherwise I would give it 5 stars. Pretty Damn Good 4/5 -julz_d

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Guest

Unknown date

  
Hardcore Doom2 Action !! I Luv it!! Another yet Classic Doom2 Gameplay DELIVERS !! A must Try... Hell no... A MUST HAVE ! 5/5 ***** Terrific ! - SeLLer^DweLLer^

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Unknown date

  
I liked all those high monster count maps, even if some of them are crap.

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Guest

Unknown date

  
Some great maps and a few duds, as was to be expected. Some delightfully surreal themes hidden in there. Rest assured, the good far outways the not-so-good in this pack. Better than its predecessor, methinks. --TDotW

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Guest

Unknown date

  
Just Great!!!

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Guest

Unknown date

  
There are again lot of graet maps, but there are some worse too. Maps made by The Flange Peddler, Boris, Iori, Eric and so are just perfect. But some maps again reduce my rating down from 5 stars to still good 4 ;) 4/5 - Damned

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Guest

Unknown date

  
FREAKING AWESOME!

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  • File Reviews

    • By dei_eldren · Posted
      The keyword to summarize this E1 WAD would be 'consistent'.  All the maps, save for M8, are identical in terms of aesthetics, size, and progression - and each took for me, who plays perhaps slower than average because i tend to explore (and managed to get generally 80% of the secrets), somewhere over 30min to complete.  This isn't to say they are repetitive, as the same concepts are used in different ways.   The levels were more complex than original E1, but with the help of automap i never got lost, and i was never left wandering around not knowing what to do.  It really is always a matter of getting the keys in order and progressing linearly, except for the fact that there is some necessary exploration as the layout of the maps does not, thankfully, follow that order. Difficulty is somewhat above Doom.  i died only once, on M1, because it is quite a long time before one gets a shotgun on HMP (unless you find the secret), and simply ran out of ammo in a critical place as i tried to pistol myself through Imps.  On next attempt i made sure to use fists more..  At least on continuous play, the next levels didn't present this problem. There are quite a few nods to the original levels, and the secrets are all in classic John Romero -style - which i liked a lot here.   There are few factors why i can't give this full five stars.  There's sometimes an overuse of darkness and flashing lights, which is fine sometimes, but when overused, as in my opinion here, it just isn't any fun.  That said, the maps are very atmospheric and frightening Also, i did not like M8 at all.  The idea is not bad, but there is for quite some time pitch darkness, and then a horde of Spectres is released in it, and only luck helped me survive - still i have no idea how it should have been handled.  It seemed not only mean, but an exercise in outdoing the old Marquis in sadism just because one could.   Still, i found this set extremely enjoyable, and played it through in one day (HMP and continuous).  My favourite map was definitely the secret level M9, which in style is not different from the others at all, but to my liking had the best layout.  By way of comparison i could say that whilst i did enjoy DTWID as one of the first PWADs i played, this is much better (i haven't played enough of E1 replacements to say much more than that.)
    • By Doomkid · Posted
      God-tier work. Never has a Doom wad reeled me in like this before. Move over, Memento Mori!
    • By VanaheimRanger · Posted
      I have played this, and I plan to play it again.
    • By Ashurion Neonix · Posted
      Valiant is one of those rare megawads that gets the difficulty balance just right. It's able to create a challenging experience whilst not being difficult to the point of being unbeatable. Valiant features several custom monsters which all fit in well and compliment the already existing ones. There have also been some changes to the pistol and chaingun making them more balanced (the chaingun is no longer a direct upgrade from the pistol) as well as more satisfying to use. The sprite work, texturing and levels are all very pleasing to look at. Valiant is divided into five episodes each with their own distinct themes ensuring that the gameplay doesn't dry up. These episodes include: Techbase, Catacombs, Industrial, Helltech, and the moon   Overall, I highly recommend valiant and I consider it to be one of those wads that everyone should try. Favorite maps: Almost all of them, but especially the ones in episodes 1 and 5
    • By Li'l devil · Posted
      So this is the kind of map that I got to like from just how it looks. The screenshots alone sold it for me and gave a good first impression. And the map has a lot going for it, it's one very large, rather non-linear level with a distinct setting and tone. The setting is great, actually, there was a lot of work put to make it feel like a real place (there are distinct building like a church, a supermarket, etc.) and it excels in this regard, and I also like the depressing tone it has.
      Unfortunately, after replaying it thoroughly (I didn't give it a proper go the first time I played it years ago, and just assumed it's great throughout), it didn't really live up to expectations. It's not bad, but it's not remarkable (except for the good things I said about it above), and it has shortcomings. My main gripe is that, despite exploring seemingly everything, eventually I reached a point where I didn't know where to go, and the computer area map didn't help either. After over 1.5 hours of playing I just gave up on it. The other complaint is music: it's too repetitive. This is bad considering you'll definitely be playing this map for at least an hour, and the music will become annoying. As for the difficulty, can't complain. It was rather easy on ITYTD, as it should be. Tho there's a rather difficult platforming segment, at least if you aren't good at it. One more thing: this map had FPS drops for me, even tho I played on Eternity, and it seems to be the problem with the map, not my computer.
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