Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Community Chest 2

   (175 reviews)
Sign in to follow this  

Guest

19 Screenshots

About This File

Following the success of the original Community Chest, Community Chest 2 is a 32 map megawad including levels made by 26 different authors from the Doom Community. Originally announced almost one year ago in December 2003, it is now complete and ready for your enjoyment.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Just Awesome, espcially the later levels

Share this review


Link to review
Guest

Unknown date

  
Map 24 is sooooooooooo damn beautiful 4/5

Share this review


Link to review
Guest

Unknown date

  
Orgastacular! ***** -killingblair

Share this review


Link to review
Guest

Unknown date

  
1/3 4-5 stars, 1/3 2-3 stars, 1/3 0-1 star

Share this review


Link to review
Guest

Unknown date

  
I bet CC4 will be better than this! My liking order from fave to worst: 0. Community Chest 4 (since it's not yet released, I placed as 0) 1. Community Chest 2 2. Community Chest 3 3. Community Chest 1 I don't say that 1 was bad but it was the first from series and is known to be less detailed.

Share this review


Link to review
Guest

Unknown date

  
Played all CChest 2. Map16 sucks. Map23 is my favorute-good detail and music from the DTCA author, Cyber-Meance. =P Great stuff! I vote again cuz I like this wad. =P 5/5- That Moti Guy

Share this review


Link to review
JudgeDeadd

Unknown date

  
Just like the first installment, this is a very mixed bag. Some maps are "good enough" but don't stand out, some are bad (Gene Bird's levels especially, but also "Geist Halls"); better ones include "Through the Black" and "The Marbelous Three", and maps 28-30 alone make this worth downloading. MAP24 ("The Mucus Flow") also deserves a look due to its design and atmosphere, though it's very frustrating in terms of gameplay (failing to provide adequate amounts of ammo seems to be B.P.R.D.'s thing in general.)

Share this review


Link to review
Guest

Unknown date

  
nice job overall.the green "mucus flow" map 24 is really really beautiful!!! Also map 23 ! those jewels 5/5 average 4.5/5 :( no 4.5 option hehe so 5/5

Share this review


Link to review
Guest

Unknown date

  
Awesome! I liked levels 15, 32, 23, 24, and 27 the most, but I thought levels 4, 9, 12, 16, and 25 weren't really that good, because they were rather plain-looking. Level 24 was really challenging and beautiful. Level 23 was pretty great too (the music is actually from Mega Man X3). Level 32 was also great and beautiful; nice temple and badlands. I give this a 4/5, because there were some maps that weren't that good, but I do urge you to download this WAD now!

Share this review


Link to review
Guest

Unknown date

  
love the visuals ive made over 200 maps for doom but none like this great work i enjoyes it alot jason

Share this review


Link to review
Guest

Unknown date

  
Some of this wad levels are good or very good: 1,2,3,5,6,7,11,14,17 ,18,19,20,22,23,24,2 7,28,29,30,32. Others are craps or big big craps: 4,8,9,10,12,13,16,21 ,23,25,26,31 (GeneBird, you're a loser). Overall is 3/5. Sorry for masters as B.P.R.D., Linguica and Chopkinsca...

Share this review


Link to review
Guest

Unknown date

  
IMO the best Community Chest from series! still looking forward for CC4! 5*

Share this review


Link to review
Guest

Unknown date

  
Just levels, and nothing more. Boring.

Share this review


Link to review
Guest

Unknown date

  
FUCKING SWEET!

Share this review


Link to review
Guest

Unknown date

  
I played the first level 'cuz I didn't have too much time to play ZDooM this week but even from the first few glipses I'd say it's very good stuff. Yes indeedy. I'd also say that it could've been better, and could have had more detail. But then again I'd even say that about KDIZD. So bleh.... -GeeDougg

Share this review


Link to review
Guest

Unknown date

  
Wow. Wow this is nice. I sure thought it was going to be 'better' than the first one. First 2 maps were great, it all went awesome after that. Play this wad like you mean it.

Share this review


Link to review
Guest

Unknown date

  
Marred some by Gene Bird's load of maps, but still, there's some really awesome stuff in here otherwise! I think I'll forgive the Gene Bird shortcomings and give it 5/5 anyway. The other maps are (mostly) just fantastic!

Share this review


Link to review
Guest

Unknown date

  
This set is pretty good, with a few absolute gems (map07 and map20 especially), many good or great levels, and a couple of turds here and there (map08 and map09 fail it big time). --Woolie Wool

Share this review


Link to review
Guest

Unknown date

  
The best one. Looking for CC4.

Share this review


Link to review
Guest

Unknown date

  
Map1-good 2-awsome 3-confusing but good 4-not bad 5-very hard not enough ammo 6-fair 7-work of art detailed 8-looked shitty hard and fun to play 9-crappy 10-nice tech map 11-started weird got better 12-13-ok too much health ammo 14-lots of fun 15-acid part sucks ass 16-sucks 17-find the secret 18-lost intrest 19-EXCELLENT 20-21-ok 22-huge tough fights 23-got lost 24-no ammo 25-good 26-27-lost 28-kinda dumb 29-kick ass 30-gay 31-too hard even for me 32-good detail hard 7/9/07

Share this review


Link to review
Guest

Unknown date

  
WTF. WTF is this? I thought it was going to be 'better' than the first one??? First 2 maps were great, it all went to sh!tsville after that. Avoid this wad like a genital rash.

Share this review


Link to review
Guest

Unknown date

  
some maps are good, some maps are bad... my favorite is map23!

Share this review


Link to review
Guest

Unknown date

  
Some very good maps here. My favourite 2 were Map20 and 27. A few ordinary maps. But overall a good megawad. -PC 4/5

Share this review


Link to review
Guest

Unknown date

  
Great map-pack. But Gene Bird (maker of levels 4, 8, 12, 16 and 25) really needs to improve his skills at architecture because they look rather bland. 4/5

Share this review


Link to review
Guest

Unknown date

  
With improved standards than the already good CC1, it's a sure winner! The maps have surprisingly good flow with each other and there is a good balance throughout. The authors should all be commended for this great effort. 5/5. -TRRobin.

Share this review


Link to review
  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
×