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Community Chest 2

   (175 reviews)
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About This File

Following the success of the original Community Chest, Community Chest 2 is a 32 map megawad including levels made by 26 different authors from the Doom Community. Originally announced almost one year ago in December 2003, it is now complete and ready for your enjoyment.


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Unknown date

  
It's a shame map24 and map32 don't work in Boom.

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Unknown date

  
just. sucked. bad. AVOID!!

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Unknown date

  
An excellent collection of levels. Like any community project, there are a few duds in here (mainly Gene Bird's levels, which need a LOT more work on architecture), but besides these, almost every other level is excellent. There are some innovative maps as well. Difinitely a must-play.

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Unknown date

  
There seems to be a bug in the second map (coolant platform). There pops up a switch but nothing happens, and there's no way to open ANY of the doors on both sides... Running in Zdaemon...

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Unknown date

  
This was much better than the first CC, but still, there were no truly great levels and too many previously released and/or crappy maps. The best ones are maps 27 and 24.

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Unknown date

  
4/5

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Unknown date

  
The Gene Bird maps were added at the end when people dropped out to fill empty slots.

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Unknown date

  
Mixed bag. Most levels are challenging and enjoyable. Some are stupidly hard and beyond frustrating. Level 15 was very glitchy. Enemies were teleporting around randomly. I also had some weird health glitch where if I dropped below 100 health I would die. I had to IDDQD to get out of it. Overall it is worth playing through. The few bad levels don't drag it down too much. I doubt I will play through it again though. 4/5

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Unknown date

  
Whoever did map24 should be prized as an insane genius! Map 23 was interesting and unique! Map 20 was good. The rest? Unlike the dissapointing and largely uninteresting cc1, this one has some stuff that make it worth a play, unfortunately the quality rampages from bad to good in and out with crazy speed, and like all joint projects where too many people are involved it ends up feeling like an incoherent mass of maps thrown together randomly without a consistent theme. Overrated... a 3!

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Unknown date

  
pretty darn good

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Unknown date

  
Good megawad. Loses 1 mark for having a big mix of good and bad levels, instead of having mainly good levels. Loses another half a mark for being a plain community pack rather than a story/theme based megawad. True rating 3.5/5

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  • File Reviews

    • By dei_eldren · Posted
      The keyword to summarize this E1 WAD would be 'consistent'.  All the maps, save for M8, are identical in terms of aesthetics, size, and progression - and each took for me, who plays perhaps slower than average because i tend to explore (and managed to get generally 80% of the secrets), somewhere over 30min to complete.  This isn't to say they are repetitive, as the same concepts are used in different ways.   The levels were more complex than original E1, but with the help of automap i never got lost, and i was never left wandering around not knowing what to do.  It really is always a matter of getting the keys in order and progressing linearly, except for the fact that there is some necessary exploration as the layout of the maps does not, thankfully, follow that order. Difficulty is somewhat above Doom.  i died only once, on M1, because it is quite a long time before one gets a shotgun on HMP (unless you find the secret), and simply ran out of ammo in a critical place as i tried to pistol myself through Imps.  On next attempt i made sure to use fists more..  At least on continuous play, the next levels didn't present this problem. There are quite a few nods to the original levels, and the secrets are all in classic John Romero -style - which i liked a lot here.   There are few factors why i can't give this full five stars.  There's sometimes an overuse of darkness and flashing lights, which is fine sometimes, but when overused, as in my opinion here, it just isn't any fun.  That said, the maps are very atmospheric and frightening Also, i did not like M8 at all.  The idea is not bad, but there is for quite some time pitch darkness, and then a horde of Spectres is released in it, and only luck helped me survive - still i have no idea how it should have been handled.  It seemed not only mean, but an exercise in outdoing the old Marquis in sadism just because one could.   Still, i found this set extremely enjoyable, and played it through in one day (HMP and continuous).  My favourite map was definitely the secret level M9, which in style is not different from the others at all, but to my liking had the best layout.  By way of comparison i could say that whilst i did enjoy DTWID as one of the first PWADs i played, this is much better (i haven't played enough of E1 replacements to say much more than that.)
    • By Doomkid · Posted
      God-tier work. Never has a Doom wad reeled me in like this before. Move over, Memento Mori!
    • By VanaheimRanger · Posted
      I have played this, and I plan to play it again.
    • By Ashurion Neonix · Posted
      Valiant is one of those rare megawads that gets the difficulty balance just right. It's able to create a challenging experience whilst not being difficult to the point of being unbeatable. Valiant features several custom monsters which all fit in well and compliment the already existing ones. There have also been some changes to the pistol and chaingun making them more balanced (the chaingun is no longer a direct upgrade from the pistol) as well as more satisfying to use. The sprite work, texturing and levels are all very pleasing to look at. Valiant is divided into five episodes each with their own distinct themes ensuring that the gameplay doesn't dry up. These episodes include: Techbase, Catacombs, Industrial, Helltech, and the moon   Overall, I highly recommend valiant and I consider it to be one of those wads that everyone should try. Favorite maps: Almost all of them, but especially the ones in episodes 1 and 5
    • By Li'l devil · Posted
      So this is the kind of map that I got to like from just how it looks. The screenshots alone sold it for me and gave a good first impression. And the map has a lot going for it, it's one very large, rather non-linear level with a distinct setting and tone. The setting is great, actually, there was a lot of work put to make it feel like a real place (there are distinct building like a church, a supermarket, etc.) and it excels in this regard, and I also like the depressing tone it has.
      Unfortunately, after replaying it thoroughly (I didn't give it a proper go the first time I played it years ago, and just assumed it's great throughout), it didn't really live up to expectations. It's not bad, but it's not remarkable (except for the good things I said about it above), and it has shortcomings. My main gripe is that, despite exploring seemingly everything, eventually I reached a point where I didn't know where to go, and the computer area map didn't help either. After over 1.5 hours of playing I just gave up on it. The other complaint is music: it's too repetitive. This is bad considering you'll definitely be playing this map for at least an hour, and the music will become annoying. As for the difficulty, can't complain. It was rather easy on ITYTD, as it should be. Tho there's a rather difficult platforming segment, at least if you aren't good at it. One more thing: this map had FPS drops for me, even tho I played on Eternity, and it seems to be the problem with the map, not my computer.
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