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Community Chest 2

   (175 reviews)
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About This File

Following the success of the original Community Chest, Community Chest 2 is a 32 map megawad including levels made by 26 different authors from the Doom Community. Originally announced almost one year ago in December 2003, it is now complete and ready for your enjoyment.


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Unknown date

  
It's a shame map24 and map32 don't work in Boom.

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Unknown date

  
just. sucked. bad. AVOID!!

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Unknown date

  
An excellent collection of levels. Like any community project, there are a few duds in here (mainly Gene Bird's levels, which need a LOT more work on architecture), but besides these, almost every other level is excellent. There are some innovative maps as well. Difinitely a must-play.

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Unknown date

  
There seems to be a bug in the second map (coolant platform). There pops up a switch but nothing happens, and there's no way to open ANY of the doors on both sides... Running in Zdaemon...

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Unknown date

  
This was much better than the first CC, but still, there were no truly great levels and too many previously released and/or crappy maps. The best ones are maps 27 and 24.

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Unknown date

  
4/5

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Guest

Unknown date

  
The Gene Bird maps were added at the end when people dropped out to fill empty slots.

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Unknown date

  
Mixed bag. Most levels are challenging and enjoyable. Some are stupidly hard and beyond frustrating. Level 15 was very glitchy. Enemies were teleporting around randomly. I also had some weird health glitch where if I dropped below 100 health I would die. I had to IDDQD to get out of it. Overall it is worth playing through. The few bad levels don't drag it down too much. I doubt I will play through it again though. 4/5

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Unknown date

  
Whoever did map24 should be prized as an insane genius! Map 23 was interesting and unique! Map 20 was good. The rest? Unlike the dissapointing and largely uninteresting cc1, this one has some stuff that make it worth a play, unfortunately the quality rampages from bad to good in and out with crazy speed, and like all joint projects where too many people are involved it ends up feeling like an incoherent mass of maps thrown together randomly without a consistent theme. Overrated... a 3!

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Unknown date

  
pretty darn good

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Unknown date

  
Good megawad. Loses 1 mark for having a big mix of good and bad levels, instead of having mainly good levels. Loses another half a mark for being a plain community pack rather than a story/theme based megawad. True rating 3.5/5

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  • File Reviews

    • By Teo Slayer · Posted
      This wad is a great sequel to the Plutonia Experiment. But lol, there are more Imps than Chaingunners unlike Plutonia 1 and Go 4 It is an even more insane version of Go 2 It. Still, great megawad and it should be an official sequel of Plutonia
    • By printz · Posted
      Very good megawad in the TNT: Evilution style but with cool design ideas. It uses a lot of the TNT music, but also music from other Doom IWADs. Also very challenging and not always well-balanced, sometimes with deadly traps, but overall highly playable and with cool architecture and ambience.
    • By printz · Posted
      Great classic Doom II episode in the style of Thy Flesh Consumed / American McGee / Quake.
    • By printz · Posted
      Epic wad in the style of Quake 2 (whereas Darkening I was in the style of Quake), with lots of fresh new textures, new music and complex techbase design, and headed by an author who's online even today.
    • By printz · Posted
      A very good one-person megawad. Whereas usually single-author megawads suffer from repetitions, and this one is no exception with regards to texturing (all of it is wood, metal and plaster), the actual level design is really creative over-all. Difficulty builds up to a climactic final level.
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