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Community Chest 2

   (175 reviews)
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About This File

Following the success of the original Community Chest, Community Chest 2 is a 32 map megawad including levels made by 26 different authors from the Doom Community. Originally announced almost one year ago in December 2003, it is now complete and ready for your enjoyment.


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Unknown date

  
It's a shame map24 and map32 don't work in Boom.

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Unknown date

  
just. sucked. bad. AVOID!!

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Unknown date

  
An excellent collection of levels. Like any community project, there are a few duds in here (mainly Gene Bird's levels, which need a LOT more work on architecture), but besides these, almost every other level is excellent. There are some innovative maps as well. Difinitely a must-play.

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Unknown date

  
There seems to be a bug in the second map (coolant platform). There pops up a switch but nothing happens, and there's no way to open ANY of the doors on both sides... Running in Zdaemon...

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Unknown date

  
This was much better than the first CC, but still, there were no truly great levels and too many previously released and/or crappy maps. The best ones are maps 27 and 24.

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Unknown date

  
4/5

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Unknown date

  
The Gene Bird maps were added at the end when people dropped out to fill empty slots.

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Unknown date

  
Mixed bag. Most levels are challenging and enjoyable. Some are stupidly hard and beyond frustrating. Level 15 was very glitchy. Enemies were teleporting around randomly. I also had some weird health glitch where if I dropped below 100 health I would die. I had to IDDQD to get out of it. Overall it is worth playing through. The few bad levels don't drag it down too much. I doubt I will play through it again though. 4/5

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Unknown date

  
Whoever did map24 should be prized as an insane genius! Map 23 was interesting and unique! Map 20 was good. The rest? Unlike the dissapointing and largely uninteresting cc1, this one has some stuff that make it worth a play, unfortunately the quality rampages from bad to good in and out with crazy speed, and like all joint projects where too many people are involved it ends up feeling like an incoherent mass of maps thrown together randomly without a consistent theme. Overrated... a 3!

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Unknown date

  
pretty darn good

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Unknown date

  
Good megawad. Loses 1 mark for having a big mix of good and bad levels, instead of having mainly good levels. Loses another half a mark for being a plain community pack rather than a story/theme based megawad. True rating 3.5/5

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  • File Reviews

    • By roadworx · Posted
      this is a big ol' exploration map heavily inspired by e2m2, the doom 1 map of the same name. this map takes the concept of the crate maze and not only runs with it but improves heavily upon its inspiration; this map is bigger, harder, and more fun than the original in just about every way. it doesn't use doom 2's bestiary to its full potential - the arachnotron and pain elemental are nowhere to be found - but what it does use it uses well (though i do feel like the mancubus is a bit over represented in this). despite that, it's still fairly easy, with the hardest bit likely being the very start of the map when you have nothing but a shotgun and have to deal with dozens upon dozens of hellspawn, as well as the various encounters with the cyberdemon.   while it is large and it is comprised primarily of crate mazes, it's actually pretty easy to navigate your way around the map. it's divided into several distinct areas, all of which have landmarks to help the player know where exactly they are. i will say, however, that having almost nothing but crates does make the map feel a bit samey after a while, which for a map of this size isn't ideal.   overall, if you're big into exploration and aren't super concerned about not being challenged to an extreme degree, then there's no reason not to check this out. it's fun, rewarding, and while the looks can be a bit monotonous the gameplay is varied enough to keep things interesting.
    • By UAC guy · Posted
      One of the best megawads I've ever played. I especially like map05, though the  
    • By PC2mill · Posted
      I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
      Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been. Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.
    • By VanaheimRanger · Posted
      Are we moving on from the NUTS meme reviews and making serious Ancient Aliens reviews now?   Okay, here's mine:   I have played this, and I plan to play it again...
    • By URROVA · Posted
      i loved this wad! the theme is pretty good, and the music is nice! the thing i disliked about it its basically the thing you grab a key and automatically... archvile. Besides that i really loved this wad :))
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