Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Halo Of Wonders

   (34 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

Millions of demons have tasted your heavy metal in the deep, dark corridors of Phobos. Each demon killed has been sent to a reviving facility created by the demons themselves, and one by one, the demon count increases. Day by day you slaughter over a thousand demons and on those days, they are sent to the facility.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  
Legendary is appropriate word for such perfect maps....

Share this review


Link to review
Guest

Unknown date

  
I found the map fine on UV, and yes, I got through the first trap on first try without finding the blue armor secret. No clue why is there so many complaints. Balance was just right, health and ammo well balanced. Agreed with the review saying the map gets monotonous ; it's linear and you keep moving back to areas you've already seen (albeit with new monsters and architectural changes). 4/5 map, but giving 5/5 to make up for people who'd rather lower their rating than lower their difficulty settings.

Share this review


Link to review
Guest

Unknown date

  
This is a good-looking level from 2004. The gameplay is tough but not impossible, although I can understand why some people hate it. If you stand in place and try to fight the monster swarms you'll be slaughtered; the trick is to keep moving, and withdraw if necessary. It looks lovely and it's one of those maps that takes ages to finish, and gets a bit monotonous as a consequence. Very good though.

Share this review


Link to review
Guest

Unknown date

  
One of my favorite maps, by far. Looks great, and despite what people say, plays great. It's not poorly designed, but I will warn you very much that it's a game that's NOT for the faint of heart. Turn the difficulty down, way down, if you need to, because it's brutal gameplay that doesn't pull any punches whatsoever. I beat it myself, without having to trudge at exceedingly difficult parts, on UV.

Share this review


Link to review
Guest

Unknown date

  
Superb map in all respects. If you can't handle it on UV (which, strangely enough, is ultraviolent), reduce the skill level and/or practice more.

Share this review


Link to review
Guest

Unknown date

  
Not sure what to say about this one. Some parts are great, some really bad. The first bit is ridiculous. As are some other battles (like the yellow key trap - which you can actually avoid quite easily). But some of the big fights are fun, with plenty of health and ammo. But the balance doesn't seem right. Why make the start so hard? Why fight 2 cybers early on in a cramped room when you fight 1 easy cyber later? 3/5

Share this review


Link to review
Guest

Unknown date

  
Reviewer above me-balance of battles? Holy cow, You really treat the quality of maps You play as a thing of utter importance. I rate the map with 4 stars. Because it does what is supposed to do-provides me with fun and entertainment. I won't go into a scrutiny about every aspect of design when it's appealing for me. -Nmn

Share this review


Link to review
Guest

Unknown date

  
This was WAY too easy... I need a challenge. :D This level was very difficult. Too difficult for me, but because I hate it when I get a lower score for my maps when they are too difficult, you get 5/5. Also for the amount of detail and effort put in. Well done. -Lutrov71

Share this review


Link to review
Guest

Unknown date

  
why would u put something like that in the very beginning :(. bs

Share this review


Link to review
Guest

Unknown date

  
As always, Kaiser's maps ROCK!

Share this review


Link to review
Guest

Unknown date

  
Who are these morons? Anyways 5 stars and stuff. -MoD

Share this review


Link to review
Guest

Unknown date

  
Oh my god, just look at it. Definite 5-star rating. --Woolie

Share this review


Link to review
Guest

Unknown date

  
Most woo

Share this review


Link to review
Guest

Unknown date

  
Totally ridiculous. The gameplay is just plain ridiculous. It's not about it being hard, but about it being ridiculous. This level is not possible on UV. Sorry. 2/5 for the effort with textures.

Share this review


Link to review
Guest

Unknown date

  
This has only one difficulty, and the first trap is too hard. I didn't go any further because I don't need to see another poorly designed map. By the way, nice detail and 1700 monsters does not make a map worthwhile. I'm rather surprised with this one - other Kaiser maps have great gameplay. 2/5

Share this review


Link to review
Guest

Unknown date

  
I really didn't like numbers 10 and 12 from Kaiser but this map changes what I think about his maps. This level is my style. I played it on UV with lots of saving and some reloading. I saved alot because the first part of the level scared me. With such a high monster count this map can seem kinda freaky but it can done and on UV. Way to go Kaiser, I'm going to download some more levels from you and hopefully thay are as fun to play and as good looking as this. 5/1/07

Share this review


Link to review
Guest

Unknown date

  
If you like to fight against 20 monsters, with 3 revenants among them, in a small room with your shotgun, you'll like this map. I don't. (Maybe, if the map had a reasonable amount of monsters, I'd try to survive the first room; but with more than 1,300 monsters I decided not to play it. I don't want to spend the next two weeks with this map.) 0.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
I liked this, but I wish people wouldn't just throw 5 zillion monsters at the player and call it difficult. Think a bit harder about how to make your maps difficult. The double cyberdemon with the crushers in this map is a good example of what should be done.

Share this review


Link to review
Guest

Unknown date

  
Great Map! This map is nice and enjoyable. And the music that in the map is amazing. 5/5 Good Job

Share this review


Link to review
Guest

Unknown date

  
Kaiser knows how to detail the shit out of stuff so it's too bad he chose such horrendous texture schemes. Seriously, looks are more than just a bunch of sectors pasted everywhere. Plus do you really need like 1400 monsters to make a map difficult? This moves from the realm of "challenging" into "boring".

Share this review


Link to review
Guest

Unknown date

  
Nice map, insane difficult and overall 3 stars. Daimon

Share this review


Link to review
Guest

Unknown date

  
Another HR styled map to add to the collection. A blast from start to finish, and even a surprise boss at the end. Legendary.

Share this review


Link to review
Guest

Unknown date

  
I find this map very good, but there are maps with worse gameplay out there. All those morons who say the gameplay sucks can just bite my dick.

Share this review


Link to review
Guest

Unknown date

  
Awful, really. The design is lovely but the gameplay - which is the only thing that counts when you're making levels for a ten-year-old game - is gash; it's as if the designer is trying to give the impression that he isn't a lightweight, with no though given to how the map actually plays. the first trap is just about doable if you're lucky and know what to expect, but after that it's unplayable. As for Nmn's moronic comment above, I hope you don't breed.

Share this review


Link to review
  • File Reviews

    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
×