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Return of The Order (STRIFE)

   (21 reviews)
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About This File

This is something new, a Strife wad! The Order has returned and has taken over your headquaters. Its up to you to stop them agian. NOTE: PLEASE SEE "KNOWN BUGS" BELOW.


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Two stars for being a rare Strife WAD and looking pretty good. But it's a terrible map to play. Insanely difficult in the same way as the later levels of vanilla Strife- too many enemies and not enough health and ammo. And it's a maze that's very difficult to navigate and very easy to get lost in.

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There are 3 strife maps out there. That sucks.

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Hey, cool job! I am making a Strifew DM, and i needed a little, Decoration tips. This helped me! I hope, that this wad would remind everyone for Strife, and that more maps would come! 5/5

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Unknown date

  
very good map

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Unknown date

  
Great, indeed.

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Unknown date

  
This is one excellent wad! While there are only a few maps for Strife, all but one meh DM map are must plays. Quality over quantity for sure. 5/5

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Looks very profesional. I discovered Strife few days ago and find it fun (like System Shock or Deus Ex). More Strife maps!

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I rather liked this map. We need more people making strife maps.

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Unknown date

  
Can't be anything else than legendary, for being one of the few strife wads out there. I do wonder about one thing though: Do you need to use VOICES.wad with this?

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Good map, Kaiser. -Dorkhaven3

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Unknown date

  
great. strife needs a coop mod, though. but still, this is awesome

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We certainly need more Strife maps. Great job K. -N

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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