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IC2004 AKA Cut 'N' Paste

   (24 reviews)
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1 Screenshot

About This File

The fourth level in the IC200x series, this wad is comprised of (about) 5 previously unreleased maps of mine (some dating back to 2003), pasted together to form 1 larger level.


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Guest

  
Well, I must say that this map took me over 1 hr and it was quite badass. Nothing too over the top, but the elevator trap thing is something I can't forgive. My custom monsters gave me hell there. Survived by probability of spawning weaker monsters. Nevertheless, it's cool by the normal standard. ~4/5, congratulations for the score regardless of my custom monsters opening a tough, but fair whoop-ass on me.

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NuMetalManiak

  
amazing map, love the architecture and design, and gameplay was pretty well done.

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Guest

  
Mixed bag. Despite the huge texture & detailing copy-and-paste factor and the endless walking, it looked like a great adventure with nice ambiance and gameplay, and care for details. But then, around getting the red key, gameplay went down by the ambiance-breaking stupid monster popups. This could have been done much, much more attractive than with this cheapmost implementation. 3* instead of 4.5 because it ruined my adventure. It's a pity. BTW 1) too much health @ UV; 2) could get the BGF way too early.

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Guest

  
Kept getting lost,but I really enjoyed this.

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Guest

  
Excellent map in game play & appearance!! Well thought out puzzles. Secrets are not impossible to find. Just listen for a remote door opening or lift lowering. Well worth the DL & play time!! NOTE: EXIT does NOT work properly in GZDooM.

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Lightning Hunter

  
Perfect example of how a large base map should be done. The design never got boring, and there were only one or two difficult switch hunts (use the automap!). The rest of the map was easy to navigate, despite the large size. The challenge was nice, although there could have been a few more monsters in UV difficulty. The exploding walls and "elevator of Doom" were great ideas. I would like to see them used more. This is a legendary map that nobody should miss!

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Guest

Unknown date

  
Too easy to get lost.

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Zahid

Unknown date

  
Amazing wad cave,tech,yard every place has its own feel whole IC200x series is worth playing by Ian

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Guest

Unknown date

  
Well, I'm not a big fan of E1 styled levels, but I'm very impressed from this wad. Great gameplay, graphics and design. This is one of my first 5 stars for E1 styled wads. -Moti

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Guest

Unknown date

  
Whee. It's not *quite* Vrack, but it's very, very close. :)

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Guest

Unknown date

  
This map is massive with great looking detail. I am however stuck because I don't know where the hell to go. I find it confusing at some parts because of the size but it's a really kick ass level. I love the new textures by the way. 4/25/07

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Guest

Unknown date

  
This is a great wad. It's looking good and plays very well. The theme is a mixture of natural rock/ bloodfall-areas and a larger tech-base. The map is quite complex and big and it shows some nice ZDoom effects, especially good use of translucency. The fights are medium to hard, more intense at the end, of course, with a good amount of ennemies (380 on skill 3). Definitely worth a download. 4.5/5 -Milian

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Guest

Unknown date

  
Superb map, if a but confusing at parts. The low light area and Revenants towards the end sucked though. Still, 5/5.

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Guest

Unknown date

  
Awesome level. Huge tech base with balanced gameplay and lots of detail everywhere. Many rooms/doors for exploring and also nice mazes with the keys and teleport pads. Fist action recommended. Is there a berserk ? i find only one secret (of 6) hahah :P like 1 hour for 100% uv without rush. Lovely. 4.5/5

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Guest

Unknown date

  
Beautiful and not boring and even not too confusing. 5/5 -- Brun Ohn

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Guest

Unknown date

  
Most excellent pwad: good gameplay, very detailled architecture, and a lot of fun. Quite surely one of the best pwads for a long time! Warning: 1) the patch "WALL07_C" is missing (at least, I didn't find it, when it's in the list of patch). 2) Not compatible with Jdoom v1.15.6 (Doomsday v1.8.6) & Doom Legacy v1.42!! 5/5 - Jive

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Guest

Unknown date

  
This is one big ass level. I got kinda confused playing it. Plenty of good firefights and the level looked really nice. I like it.

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Guest

Unknown date

  
Nice non-linearity and the different sections blend together well. Gameplay is good, although the map is a tad too large.

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Guest

Unknown date

  
Excellent level, highly recommended. Though the cyberdemon battle at the end was easy because a slight level design flaw allows you to snipe at it from behind some boxes and never have to worry about getting killed. Other than that this is an excellent wad.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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