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IC2004 AKA Cut 'N' Paste

   (24 reviews)
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1 Screenshot

About This File

The fourth level in the IC200x series, this wad is comprised of (about) 5 previously unreleased maps of mine (some dating back to 2003), pasted together to form 1 larger level.


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Guest

  
Well, I must say that this map took me over 1 hr and it was quite badass. Nothing too over the top, but the elevator trap thing is something I can't forgive. My custom monsters gave me hell there. Survived by probability of spawning weaker monsters. Nevertheless, it's cool by the normal standard. ~4/5, congratulations for the score regardless of my custom monsters opening a tough, but fair whoop-ass on me.

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NuMetalManiak

  
amazing map, love the architecture and design, and gameplay was pretty well done.

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Guest

  
Mixed bag. Despite the huge texture & detailing copy-and-paste factor and the endless walking, it looked like a great adventure with nice ambiance and gameplay, and care for details. But then, around getting the red key, gameplay went down by the ambiance-breaking stupid monster popups. This could have been done much, much more attractive than with this cheapmost implementation. 3* instead of 4.5 because it ruined my adventure. It's a pity. BTW 1) too much health @ UV; 2) could get the BGF way too early.

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Guest

  
Kept getting lost,but I really enjoyed this.

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Guest

  
Excellent map in game play & appearance!! Well thought out puzzles. Secrets are not impossible to find. Just listen for a remote door opening or lift lowering. Well worth the DL & play time!! NOTE: EXIT does NOT work properly in GZDooM.

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Lightning Hunter

  
Perfect example of how a large base map should be done. The design never got boring, and there were only one or two difficult switch hunts (use the automap!). The rest of the map was easy to navigate, despite the large size. The challenge was nice, although there could have been a few more monsters in UV difficulty. The exploding walls and "elevator of Doom" were great ideas. I would like to see them used more. This is a legendary map that nobody should miss!

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Guest

Unknown date

  
Too easy to get lost.

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Zahid

Unknown date

  
Amazing wad cave,tech,yard every place has its own feel whole IC200x series is worth playing by Ian

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Guest

Unknown date

  
Well, I'm not a big fan of E1 styled levels, but I'm very impressed from this wad. Great gameplay, graphics and design. This is one of my first 5 stars for E1 styled wads. -Moti

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Guest

Unknown date

  
Whee. It's not *quite* Vrack, but it's very, very close. :)

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Guest

Unknown date

  
This map is massive with great looking detail. I am however stuck because I don't know where the hell to go. I find it confusing at some parts because of the size but it's a really kick ass level. I love the new textures by the way. 4/25/07

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Unknown date

  
This is a great wad. It's looking good and plays very well. The theme is a mixture of natural rock/ bloodfall-areas and a larger tech-base. The map is quite complex and big and it shows some nice ZDoom effects, especially good use of translucency. The fights are medium to hard, more intense at the end, of course, with a good amount of ennemies (380 on skill 3). Definitely worth a download. 4.5/5 -Milian

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Guest

Unknown date

  
Superb map, if a but confusing at parts. The low light area and Revenants towards the end sucked though. Still, 5/5.

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Guest

Unknown date

  
Awesome level. Huge tech base with balanced gameplay and lots of detail everywhere. Many rooms/doors for exploring and also nice mazes with the keys and teleport pads. Fist action recommended. Is there a berserk ? i find only one secret (of 6) hahah :P like 1 hour for 100% uv without rush. Lovely. 4.5/5

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Unknown date

  
Beautiful and not boring and even not too confusing. 5/5 -- Brun Ohn

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Guest

Unknown date

  
Most excellent pwad: good gameplay, very detailled architecture, and a lot of fun. Quite surely one of the best pwads for a long time! Warning: 1) the patch "WALL07_C" is missing (at least, I didn't find it, when it's in the list of patch). 2) Not compatible with Jdoom v1.15.6 (Doomsday v1.8.6) & Doom Legacy v1.42!! 5/5 - Jive

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Guest

Unknown date

  
This is one big ass level. I got kinda confused playing it. Plenty of good firefights and the level looked really nice. I like it.

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Guest

Unknown date

  
Nice non-linearity and the different sections blend together well. Gameplay is good, although the map is a tad too large.

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Guest

Unknown date

  
Excellent level, highly recommended. Though the cyberdemon battle at the end was easy because a slight level design flaw allows you to snipe at it from behind some boxes and never have to worry about getting killed. Other than that this is an excellent wad.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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