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Courtyard Escape

   (6 reviews)
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About This File

I like the kind of non-linear levels where you have a large open space with various structures scattered around - like Mt.Erebus in Doom and Suburbs in Doom 2. The kind of level you can replay many times. So I wanted to do something like that myself. But I also wanted the level to look good, with plenty of details and a nice theme. I decided to use the gothic texture pack rather than the overused original textures, and give it a medieval style. So this is a castle. Since there's a lot of open space, I ended up with a lot of monsters, so gameplay is rather Hell Revealed-styled. Play on skill 2 for a less overwelming experience. You start in a jail, where you have just managed to slay a guard and take his pistol (sounds familiar :-). You want to escape the castle, but to do this you'll need to find three keys for the gate. The best, most challenging way to play this is without saving, that's what I had in mind when designing it, so it should be fun for demo-recording. But you'll need some practice to do this on skill 3 and above, you'll need to know where everything is and get the strategy right. Ration the powerup spheres, and try getting the keys in different orders. Happy dooming!


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Guest

Unknown date

  
Looks nice enough, but I just can't stand non-linear maps like this.

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Guest

Unknown date

  
Not bad. A large-scale level with a fair amount of monsters; it's like a flatter, blander version of "The Spire" or one of those modern, large-scale slaughter maps.

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Unknown date

  
Exciting non-stop action. Difficulty levels are well implemented. 4 stars.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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