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Courtyard Escape

   (6 reviews)
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About This File

I like the kind of non-linear levels where you have a large open space with various structures scattered around - like Mt.Erebus in Doom and Suburbs in Doom 2. The kind of level you can replay many times. So I wanted to do something like that myself. But I also wanted the level to look good, with plenty of details and a nice theme. I decided to use the gothic texture pack rather than the overused original textures, and give it a medieval style. So this is a castle. Since there's a lot of open space, I ended up with a lot of monsters, so gameplay is rather Hell Revealed-styled. Play on skill 2 for a less overwelming experience. You start in a jail, where you have just managed to slay a guard and take his pistol (sounds familiar :-). You want to escape the castle, but to do this you'll need to find three keys for the gate. The best, most challenging way to play this is without saving, that's what I had in mind when designing it, so it should be fun for demo-recording. But you'll need some practice to do this on skill 3 and above, you'll need to know where everything is and get the strategy right. Ration the powerup spheres, and try getting the keys in different orders. Happy dooming!


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Unknown date

  
Looks nice enough, but I just can't stand non-linear maps like this.

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Unknown date

  
Not bad. A large-scale level with a fair amount of monsters; it's like a flatter, blander version of "The Spire" or one of those modern, large-scale slaughter maps.

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Unknown date

  
Exciting non-stop action. Difficulty levels are well implemented. 4 stars.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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