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The Hall

   (6 reviews)
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About This File

You've teleported into the rear of yet another demonic stonghold. Intelligence reports there is a large hall within where many comrads have vanished. The final phrase of your orders bothered you. It said simply "Lots-a-luck!" Yes... this is a large WAD but it saves fine. Just don't add any more "things" to it. (or sectors) Well... you can if you want but it won't save then. I really hope you enjoy it! (Comments welcome)


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Guest

Unknown date

  
It's original in layout and challenge, and all textures are well aligned. Very untypical for such an early wad. Your way is not always easy to find, but overall it's achievable if you look carefully and use the automap from time to time. Good work! 4/5 -Milian

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Lightning Hunter

Unknown date

  
This map has some very creative parts. In particular, there is a trap in which monsters are raised and lowered to a level in which they can shoot you, but you only have a second to shoot them. It is easy to get lost a few times in this map, however - and there is a place you can get stuck if you take the wrong order. Overall, a very creative map from '94.

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Guest

Unknown date

  
This is dated August 1994. You fight 222 monsters in an unusually large level for the period. Super deform bee slice. It's a kind of hellish library based around a single very long hallway with side rooms, including a well-done computer slime centre; for mid-1994 the design is very good, intricate and coherent. The gameplay is solid and feels substantial, not hard, suffers a bit from a dearth of ammo at the start. The manifestations are also God's creation.

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Guest

Unknown date

  
Not bad, but it took awhile to find the switch that opens the door to get the red key. The switch is in the hallway by the health bonus.

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Guest

Unknown date

  
Kind of good, but just a bit too hard to determine where you're meant to go next. Not McColm's best work.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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