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The Sewers

   (5 reviews)
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About This File

Level takes place in a sewer-like environment. Dark and dingy (pronounced DIN-GEE) walkways and rooms provide plenty of places where the enemies lie in wait. Huge level! Takes an average player about 1 hour to play! Check out the unique ideas and watch for textures that are slightly different or out of alignment with the ones next to them. Some times they hold secret rooms, sometimes they're just there to throw you off track.


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Guest

Unknown date

  
awesome map

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Guest

Unknown date

  
Don't say wrong things. Maybe at the beginning till you get the chaingun left in a room (not dropped by a chaingunner) you have to fight 2-3 chaingunners with a pistol but it's not that hard. Well,. still it's quite hard and challenging but logically hard and the layout is great. A great WAD I think! 4/5 - Optimus

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Unknown date

  
grait!.. if you like fhigting 20 chaingunners with a pistol 1/5

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Unknown date

  
This is dated August 1996. It's an expansive sewer map (the slime doesn't hurt) with 338 monsters. It's undeniably clever and well-designed - one of the few sewer levels that feels like more than a maze with green floors - but I found the gameplay often irritatingly puzzly, especially near the start. It's easy-peasy once you get the plasma gun / rocket launcher. There's a nice surprise transition to the final battle, although the battle itself is a bit limp.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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