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TV1998

   (25 reviews)
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Gato606

  

Nice enjoying megawad, design is consistent and decent with no big ambition.  Short megawad with 21 maps which are kina small but entertaining, ammo and monsters are balanced, texture placement is ok.

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Guest

Unknown date

  
Very nice megawad. 4/5-Moti

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Unknown date

  
i will agree...

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Guest

Unknown date

  
lovely megawad. fun gameplay and really good work on the design. fucking A.

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Guest

Unknown date

  
I was looking for state of the art maps, with breathtaking scenerie and intens battles, tv1998.wad dissapointed me...

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Unknown date

  
Whilst not as well done as TVR! This megawad does hold a lot of the same principles, and indeed does feature some of the concepts that were obviously improved upon for the aforementioned. Fun in its own right, I give it 4* - Phobus

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Unknown date

  
This is dated December 2004. I enjoyed it; the detailing could have been from 1995 but the gameplay was consistently entertaining. Veterans of Hell Revealed will whizz through it although there's an unfortunate emphasis on backtracking. Like most things that don't involve a lady it's more fun if you run through the levels rather than taking things methodically; none of them aren't long enough to justify saving the game. And it's for stock Doom2!

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Unknown date

  
Hey, this megawad may not have stunning visuals but it is very creative. The levels give a sense of adventure and the gameplay is superb. A definite 4 stars for this guy.

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Unknown date

  
if you've played Revolution! (aka TVR!) you know that this guy is very good at creating very interesting levels with a unique aesthetic approach to architecture... taking the focus away from pure monster battles and just making maps that are interesting to run around in with plenty of fun gimmicks. Unfortunately, unlike TVR! these maps don't have much in the way of detail or eyecandy. The first map starts you off in a bit too tough of a spot, too. A solid 4/5

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Unknown date

  
The text file in the zip is not complete (something went wrong during the upload). Get the complete version here: http://freewebs.com/ doom2thomas/tv1998.t xt

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Unknown date

  
Even if at times it looks like a 1994 map, with very simple detail and texture misalignments, it's one of the kind of maps I enjoy to play. Simple, small levels, with some funny designed details. 3.5/5 - Optimus

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Unknown date

  
These maps are quickly done and quite easy; hardly any map has more than 100 monsters, most less than 50 (on skill 3). But it's fun to play. The layouts are not too complex, but nice, detailing is not overwhelming, but enough to not be bored. If you're in search of some nice, quick fun, you should download this. 3.5/5 - Milian

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  • File Reviews

    • By Walter confetti · Posted
      A medium sized map sets in a sort of church surrounded by burning men, graveyards and other type of stuff around. The level is simple but fun to play, both in SP and DM. Same simplicity reflects in the detailing work and fell.
    • By Walter confetti · Posted
      A wooden and metal structure that also have some prisons, hidden locked doors as normal textures and everything here is brown, very brown. Overall a fun map with a fun gameplay and a spooky atmosphere, especially thanks to the music. Cool stuff.
    • By Walter confetti · Posted
      A pretty intricate and fun to explore map sets in a semi-realistic castle with lots of secret passages, doomcute "realistic" furniture that even include a library made out of sector art stuff. The fact that this is a Retextured Doom map is shown greatly here. Pretty neat map, the only real breaker is that this map have a unused red skull key and other keys for the locked doors (blue and yellow keys)? At least i didn't find them. I had to noclip trough them for complete the map. If it could not be for this bug, it will be a great map. But overall, is pretty good. The baroque music is fabulous. Make me think of women in dress and huge wigs dancing in the marble throne room! Or demons in this case.
    • By Summer Deep · Posted
      An old mid-1990s map, based around a large main arena which contains some interesting structures. For a while it's tough going, and you may die a handful of times (as I did), before getting the hang of the layout and formulating a strategy. Once you get the yellow key though, and access to the BFG, it should be game over for the baddies.   Your calculations can be thrown off track however if the Archvile decides to emerge from the movie theatre at an early stage, and take a stroll out in the open. Another thing to watch for is the Cyberdemon entering the said building while you're in one of the auditoriums, and blocking your escape. I experienced both of these events, with fatal consequences...
    • By printz · Posted
      This is not a night sky, it's a space sky, with highly visible galaxies. It won't make sense on Earth because you can't see galaxies with the naked eye, but shall work in space and on any astronomical bodies without or with thin atmosphere.   Also there's a problem with the permission sections in the text files. The outer text file, published with the archive, says: which gives you limited permission to use the sky in your maps, but still not permissive enough to let you adapt the graphics to any modern rendering.   However, the internal (from the archive) text file says: which, while suspicious of lack of attention on writer's part, on this current state it means that you just can't use these graphics in your mods. You can try to contact the author to get a permission, so there's that chance.   So which one is it? Because without further clarification, "yes AND no = no".
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