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Destructomaniac

   (10 reviews)
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1 Screenshot

About This File

It's a weapons mod with DEHSUPP. My main aim for this weapons mod was to create a few original ideas with this mod an IMO I have acheived it.


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Guest

Unknown date

  
Okay. First off, I almost blew my fucking ears out with the first weapon. Secondly, None of the guns were "Original" Ideas. Who are you trying to fool. I have seen ALL of those before. Lastly, Animations were awful. 1/5

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Guest

Unknown date

  
Didn't work on either of my source ports. The AK looks straight out of Golden Eye and the firing sound was clipping bad. The other weapons made me lose the ability to attack as soon as I fired them but I guess it's loss of compatibility but I doubt I missed much.

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Guest

Unknown date

  
The mod sux but the graphics are good

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Guest

Unknown date

  
the graphics are fine but the mod sux (i've zdoom 2.11) 2/5

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Guest

Unknown date

  
DEHSUPP is not supported anymore in zdoom. However, that is a good thing because I played this before and it sucks.

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Guest

Unknown date

  
Oh this is just fucking awful

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Guest

Unknown date

  
Its alright, but some stuff could use some tweaking, and the graphics work is awful. ***

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Guest

Unknown date

  
the graphics are good 4/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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