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Denial

   (14 reviews)
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About This File

Merry christmas everyone! Here's a present from Agent Spork!

Denial is a single map for Doom 2 which uses many of zdoom's special features to its advantage. This map is fairly cramped, so if you have claustrophobia, you're not going to like this map. But, if you could care less, this map should be a blast. I spent a couple weeks on this. Hopefully it plays as good as it looks.


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Guest

Unknown date

  
Very good. I really liked the challenge. However, I thought Geo I was a little better. But still its a very good map. Download it now. 5/5

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Guest

Unknown date

  
this map is very good for single player and a great atmosphere 5/5

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Guest

Unknown date

  
Leaves you stuck after a while, although maybe that's just yet another regression in (G)ZDoom - this wouldn't be the first WAD that's unplayable in a newer version because Heit and Zahl are being asshats.

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Guest

Unknown date

  
Very nice. Lots of nice things to look at plus it plays well. 9/4/07

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Guest

Unknown date

  
This map is awsome, although its a tad bit linear, but the design and gameplay makes up for it. - Kaiser

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Unknown date

  
needs alot more ammo

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Guest

Unknown date

  
Approaches the barrier of extremes in terms of looks and gameplay very close. Great job Spork. -NMN

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Guest

Unknown date

  
I dunno, I have mixed feelings about this designer. His music always rocks, and his levels are beautifully detailed, but they're also also cramped, gimicky (he loves teleporting in enemies right on top of you, low on ammo and it takes forever to get the super shotgun (if you get it). He's better than most, but not one of my favs.-GreazyShorts

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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