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Denial

   (14 reviews)
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About This File

Merry christmas everyone! Here's a present from Agent Spork!

Denial is a single map for Doom 2 which uses many of zdoom's special features to its advantage. This map is fairly cramped, so if you have claustrophobia, you're not going to like this map. But, if you could care less, this map should be a blast. I spent a couple weeks on this. Hopefully it plays as good as it looks.


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Guest

Unknown date

  
Very good. I really liked the challenge. However, I thought Geo I was a little better. But still its a very good map. Download it now. 5/5

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Guest

Unknown date

  
this map is very good for single player and a great atmosphere 5/5

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Unknown date

  
Leaves you stuck after a while, although maybe that's just yet another regression in (G)ZDoom - this wouldn't be the first WAD that's unplayable in a newer version because Heit and Zahl are being asshats.

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Guest

Unknown date

  
Very nice. Lots of nice things to look at plus it plays well. 9/4/07

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Guest

Unknown date

  
This map is awsome, although its a tad bit linear, but the design and gameplay makes up for it. - Kaiser

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Unknown date

  
needs alot more ammo

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Unknown date

  
Approaches the barrier of extremes in terms of looks and gameplay very close. Great job Spork. -NMN

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Unknown date

  
I dunno, I have mixed feelings about this designer. His music always rocks, and his levels are beautifully detailed, but they're also also cramped, gimicky (he loves teleporting in enemies right on top of you, low on ammo and it takes forever to get the super shotgun (if you get it). He's better than most, but not one of my favs.-GreazyShorts

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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