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Massmouthmas

   (17 reviews)
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2 Screenshots

About This File

This is a Massmouth Christmas special, as it were. I always wanted to make a Massmouth hub, and a few days ago I decided I would do it. It's small and pretty linear, and it's not fast paced action or anything. In fact it's more of a puzzle wad, so if you want some crazy run and gun, go play Alien Vendetta.

The story takes place after the events of Massmouth 1, but before Massmouth 2, because making it follow the events of Massmouth 2 would be a pain thanks to my genius idea of giving it six endings. Everything will be explained in game, so enjoy!

Also a nice thanks to various people who played the first version I released on DW and told me about any bugs and such.


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Guest

Unknown date

  
A solid puzzle level that, unlike the .WAD it uses for resources, works perfectly using modern ZDoom (except for one camera which is used to show the player jumping a gap). Also a nice christmas .WAD to boot. I'll give this the 5* that Mouthmass 2 would deserve if it worked properly -Phobus

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Guest

Unknown date

  
FYI Phobus, Massmouth 2 works perfectly if you use the intended source port. It requires the 2.0.63(a) version of Zdoom.

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Guest

Unknown date

  
Gee maybe you could make it a little more confusing eh

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Guest

Unknown date

  
Great! And not all that confusing.

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Guest

Unknown date

  
I'm a Massmouth fan, and this did not dissapoint me. 5/5 Joe Anderson It's not that confusing once you read the pc's. They tell you exactly what to do.

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mallo

Unknown date

  
Very nice! (The jumping cutscene however makes it seem as if it's impossible to jump into place with the yellow button)

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Guest

Unknown date

  
I can't get this to work. Way to many missing textures and whatnot. All the obvious stuff has been checked.

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Guest

Unknown date

  
this is great christmas wad with massmouth!!!

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damned

Unknown date

  
IT is really nice and small adventure HUB. I won't give it 5 stars because of one reason. I didn't know, how to pick up these damn stones and it took me ages to find out, that you can read emails on monitors. 4/5 - Damned

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Guest

Unknown date

  
You should play this one, even if you don't tend to enjoy Zdoom wads.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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